| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389 | 
							- <!doctype html>
 
- <html>
 
-   <head>
 
-     <title>CodeMirror: Internals</title>
 
-     <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold"/>
 
-     <link rel="stylesheet" type="text/css" href="css/docs.css"/>
 
-     <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
 
-     <style>dl dl {margin: 0;}</style>
 
-   </head>
 
-   <body>
 
- <h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1>
 
- <pre class="grey">
 
- <img src="css/baboon.png" class="logo" alt="logo"/>/* (Re-) Implementing A Syntax-
 
-    Highlighting Editor in JavaScript */
 
- </pre>
 
- <div class="clear"><div class="leftbig blk">
 
- <p style="font-size: 85%" id="intro">
 
-   <strong>Topic:</strong> JavaScript, code editor implementation<br>
 
-   <strong>Author:</strong> Marijn Haverbeke<br>
 
-   <strong>Date:</strong> March 2nd 2011
 
- </p>
 
- <p>This is a followup to
 
- my <a href="http://codemirror.net/story.html">Brutal Odyssey to the
 
- Dark Side of the DOM Tree</a> story. That one describes the
 
- mind-bending process of implementing (what would become) CodeMirror 1.
 
- This one describes the internals of CodeMirror 2, a complete rewrite
 
- and rethink of the old code base. I wanted to give this piece another
 
- Hunter Thompson copycat subtitle, but somehow that would be out of
 
- place—the process this time around was one of straightforward
 
- engineering, requiring no serious mind-bending whatsoever.</p>
 
- <p>So, what is wrong with CodeMirror 1? I'd estimate, by mailing list
 
- activity and general search-engine presence, that it has been
 
- integrated into about a thousand systems by now. The most prominent
 
- one, since a few weeks,
 
- being <a href="http://googlecode.blogspot.com/2011/01/make-quick-fixes-quicker-on-google.html">Google
 
- code's project hosting</a>. It works, and it's being used widely.</a>
 
- <p>Still, I did not start replacing it because I was bored. CodeMirror
 
- 1 was heavily reliant on <code>designMode</code>
 
- or <code>contentEditable</code> (depending on the browser). Neither of
 
- these are well specified (HTML5 tries
 
- to <a href="http://www.w3.org/TR/html5/editing.html#contenteditable">specify</a>
 
- their basics), and, more importantly, they tend to be one of the more
 
- obscure and buggy areas of browser functionality—CodeMirror, by using
 
- this functionality in a non-typical way, was constantly running up
 
- against browser bugs. WebKit wouldn't show an empty line at the end of
 
- the document, and in some releases would suddenly get unbearably slow.
 
- Firefox would show the cursor in the wrong place. Internet Explorer
 
- would insist on linkifying everything that looked like a URL or email
 
- address, a behaviour that can't be turned off. Some bugs I managed to
 
- work around (which was often a frustrating, painful process), others,
 
- such as the Firefox cursor placement, I gave up on, and had to tell
 
- user after user that they were known problems, but not something I
 
- could help.</p>
 
- <p>Also, there is the fact that <code>designMode</code> (which seemed
 
- to be less buggy than <code>contentEditable</code> in Webkit and
 
- Firefox, and was thus used by CodeMirror 1 in those browsers) requires
 
- a frame. Frames are another tricky area. It takes some effort to
 
- prevent getting tripped up by domain restrictions, they don't
 
- initialize synchronously, behave strangely in response to the back
 
- button, and, on several browsers, can't be moved around the DOM
 
- without having them re-initialize. They did provide a very nice way to
 
- namespace the library, though—CodeMirror 1 could freely pollute the
 
- namespace inside the frame.</p>
 
- <p>Finally, working with an editable document means working with
 
- selection in arbitrary DOM structures. Internet Explorer (8 and
 
- before) has an utterly different (and awkward) selection API than all
 
- of the other browsers, and even among the different implementations of
 
- <code>document.selection</code>, details about how exactly a selection
 
- is represented vary quite a bit. Add to that the fact that Opera's
 
- selection support tended to be very buggy until recently, and you can
 
- imagine why CodeMirror 1 contains 700 lines of selection-handling
 
- code.</p>
 
- <p>And that brings us to the main issue with the CodeMirror 1
 
- code base: The proportion of browser-bug-workarounds to real
 
- application code was getting dangerously high. By building on top of a
 
- few dodgy features, I put the system in a vulnerable position—any
 
- incompatibility and bugginess in these features, I had to paper over
 
- with my own code. Not only did I have to do some serious stunt-work to
 
- get it to work on older browsers (as detailed in the
 
- previous <a href="http://codemirror.net/story.html">story</a>), things
 
- also kept breaking in newly released versions, requiring me to come up
 
- with <em>new</em> scary hacks in order to keep up. This was starting
 
- to lose its appeal.</p>
 
- <h2 id="approach">General Approach</h2>
 
- <p>What CodeMirror 2 does is try to sidestep most of the hairy hacks
 
- that came up in version 1. I owe a lot to the
 
- <a href="http://ace.ajax.org">ACE</a> editor for inspiration on how to
 
- approach this.</p>
 
- <p>I absolutely did not want to be completely reliant on key events to
 
- generate my input. Every JavaScript programmer knows that key event
 
- information is horrible and incomplete. Some people (most awesomely
 
- Mihai Bazon with <a href="http://ymacs.org">Ymacs</a>) have been able
 
- to build more or less functioning editors by directly reading key
 
- events, but it takes a lot of work (the kind of never-ending, fragile
 
- work I described earlier), and will never be able to properly support
 
- things like multi-keystoke international character input.</p>
 
- <p>So what I do is focus a hidden textarea, and let the browser
 
- believe that the user is typing into that. What we show to the user is
 
- a DOM structure we built to represent his document. If this is updated
 
- quickly enough, and shows some kind of believable cursor, it feels
 
- like a real text-input control.</p>
 
- <p>Another big win is that this DOM representation does not have to
 
- span the whole document. Some CodeMirror 1 users insisted that they
 
- needed to put a 30 thousand line XML document into CodeMirror. Putting
 
- all that into the DOM takes a while, especially since, for some
 
- reason, an editable DOM tree is slower than a normal one on most
 
- browsers. If we have full control over what we show, we must only
 
- ensure that the visible part of the document has been added, and can
 
- do the rest only when needed. (Fortunately, the <code>onscroll</code>
 
- event works almost the same on all browsers, and lends itself well to
 
- displaying things only as they are scrolled into view.)</p>
 
- <h2 id="input">Input</h2>
 
- <p>ACE uses its hidden textarea only as a text input shim, and does
 
- all cursor movement and things like text deletion itself by directly
 
- handling key events. CodeMirror's way is to let the browser do its
 
- thing as much as possible, and not, for example, define its own set of
 
- key bindings. One way to do this would have been to have the whole
 
- document inside the hidden textarea, and after each key event update
 
- the display DOM to reflect what's in that textarea.</p>
 
- <p>That'd be simple, but it is not realistic. For even medium-sized
 
- document the editor would be constantly munging huge strings, and get
 
- terribly slow. What CodeMirror 2 does is put the current selection,
 
- along with an extra line on the top and on the bottom, into the
 
- textarea.</p>
 
- <p>This means that the arrow keys (and their ctrl-variations), home,
 
- end, etcetera, do not have to be handled specially. We just read the
 
- cursor position in the textarea, and update our cursor to match it.
 
- Also, copy and paste work pretty much for free, and people get their
 
- native key bindings, without any special work on my part. For example,
 
- I have emacs key bindings configured for Chrome and Firefox. There is
 
- no way for a script to detect this.</p>
 
- <p>Of course, since only a small part of the document sits in the
 
- textarea, keys like page up and ctrl-end won't do the right thing.
 
- CodeMirror is catching those events and handling them itself.</p>
 
- <h2 id="selection">Selection</h2>
 
- <p>Getting and setting the selection range of a textarea in modern
 
- browsers is trivial—you just use the <code>selectionStart</code>
 
- and <code>selectionEnd</code> properties. On IE you have to do some
 
- insane stuff with temporary ranges and compensating for the fact that
 
- moving the selection by a 'character' will treat \r\n as a single
 
- character, but even there it is possible to build functions that
 
- reliably set and get the selection range.</p>
 
- <p>But consider this typical case: When I'm somewhere in my document,
 
- press shift, and press the up arrow, something gets selected. Then, if
 
- I, still holding shift, press the up arrow again, the top of my
 
- selection is adjusted. The selection remembers where its <em>head</em>
 
- and its <em>anchor</em> are, and moves the head when we shift-move.
 
- This is a generally accepted property of selections, and done right by
 
- every editing component built in the past twenty years.</p>
 
- <p>But not something that the browser selection APIs expose.</p>
 
- <p>Great. So when someone creates an 'upside-down' selection, the next
 
- time CodeMirror has to update the textarea, it'll re-create the
 
- selection as an 'upside-up' selection, with the anchor at the top, and
 
- the next cursor motion will behave in an unexpected way—our second
 
- up-arrow press in the example above will not do anything, since it is
 
- interpreted in exactly the same way as the first.</p>
 
- <p>No problem. We'll just, ehm, detect that the selection is
 
- upside-down (you can tell by the way it was created), and then, when
 
- an upside-down selection is present, and a cursor-moving key is
 
- pressed in combination with shift, we quickly collapse the selection
 
- in the textarea to its start, allow the key to take effect, and then
 
- combine its new head with its old anchor to get the <em>real</em>
 
- selection.</p>
 
- <p>In short, scary hacks could not be avoided entirely in CodeMirror
 
- 2.</p>
 
- <p>And, the observant reader might ask, how do you even know that a
 
- key combo is a cursor-moving combo, if you claim you support any
 
- native key bindings? Well, we don't, but we can learn. The editor
 
- keeps a set known cursor-movement combos (initialized to the
 
- predictable defaults), and updates this set when it observes that
 
- pressing a certain key had (only) the effect of moving the cursor.
 
- This, of course, doesn't work if the first time the key is used was
 
- for extending an inverted selection, but it works most of the
 
- time.</p>
 
- <h2 id="update">Intelligent Updating</h2>
 
- <p>One thing that always comes up when you have a complicated internal
 
- state that's reflected in some user-visible external representation
 
- (in this case, the displayed code and the textarea's content) is
 
- keeping the two in sync. The naive way is to just update the display
 
- every time you change your state, but this is not only error prone
 
- (you'll forget), it also easily leads to duplicate work on big,
 
- composite operations. Then you start passing around flags indicating
 
- whether the display should be updated in an attempt to be efficient
 
- again and, well, at that point you might as well give up completely.</p>
 
- <p>I did go down that road, but then switched to a much simpler model:
 
- simply keep track of all the things that have been changed during an
 
- action, and then, only at the end, use this information to update the
 
- user-visible display.</p>
 
- <p>CodeMirror uses a concept of <em>operations</em>, which start by
 
- calling a specific set-up function that clears the state and end by
 
- calling another function that reads this state and does the required
 
- updating. Most event handlers, and all the user-visible methods that
 
- change state are wrapped like this. There's a method
 
- called <code>operation</code> that accepts a function, and returns
 
- another function that wraps the given function as an operation.</p>
 
- <p>It's trivial to extend this (as CodeMirror does) to detect nesting,
 
- and, when an operation is started inside an operation, simply
 
- increment the nesting count, and only do the updating when this count
 
- reaches zero again.</p>
 
- <p>If we have a set of changed ranges and know the currently shown
 
- range, we can (with some awkward code to deal with the fact that
 
- changes can add and remove lines, so we're dealing with a changing
 
- coordinate system) construct a map of the ranges that were left
 
- intact. We can then compare this map with the part of the document
 
- that's currently visible (based on scroll offset and editor height) to
 
- determine whether something needs to be updated.</p>
 
- <p>CodeMirror uses two update algorithms—a full refresh, where it just
 
- discards the whole part of the DOM that contains the edited text and
 
- rebuilds it, and a patch algorithm, where it uses the information
 
- about changed and intact ranges to update only the out-of-date parts
 
- of the DOM. When more than 30 percent (which is the current heuristic,
 
- might change) of the lines need to be updated, the full refresh is
 
- chosen (since it's faster to do than painstakingly finding and
 
- updating all the changed lines), in the other case it does the
 
- patching (so that, if you scroll a line or select another character,
 
- the whole screen doesn't have to be re-rendered).</p>
 
- <p>All updating uses <code>innerHTML</code> rather than direct DOM
 
- manipulation, since that still seems to be by far the fastest way to
 
- build documents. There's a per-line function that combines the
 
- highlighting, <a href="manual.html#markText">marking</a>, and
 
- selection info for that line into a snippet of HTML. The patch updater
 
- uses this to reset individual lines, the refresh updater builds an
 
- HTML chunk for the whole visible document at once, and then uses a
 
- single <code>innerHTML</code> update to do the refresh.</p>
 
- <h2 id="parse">Parsers can be Simple</h2>
 
- <p>When I wrote CodeMirror 1, I
 
- thought <a href="http://codemirror.net/story.html#parser">interruptable
 
- parsers</a> were a hugely scary and complicated thing, and I used a
 
- bunch of heavyweight abstractions to keep this supposed complexity
 
- under control: parsers
 
- were <a href="http://bob.pythonmac.org/archives/2005/07/06/iteration-in-javascript/">iterators</a>
 
- that consumed input from another iterator, and used funny
 
- closure-resetting tricks to copy and resume themselves.</p>
 
- <p>This made for a rather nice system, in that parsers formed strictly
 
- separate modules, and could be composed in predictable ways.
 
- Unfortunately, it was quite slow (stacking three or four iterators on
 
- top of each other), and extremely intimidating to people not used to a
 
- functional programming style.</p>
 
- <p>With a few small changes, however, we can keep all those
 
- advantages, but simplify the API and make the whole thing less
 
- indirect and inefficient. CodeMirror
 
- 2's <a href="manual.html#modeapi">mode API</a> uses explicit state
 
- objects, and makes the parser/tokenizer a function that simply takes a
 
- state and a character stream abstraction, advances the stream one
 
- token, and returns the way the token should be styled. This state may
 
- be copied, optionally in a mode-defined way, in order to be able to
 
- continue a parse at a given point. Even someone who's never touched a
 
- lambda in his life can understand this approach. Additionally, far
 
- fewer objects are allocated in the course of parsing now.</p>
 
- <p>The biggest speedup comes from the fact that the parsing no longer
 
- has to touch the DOM though. In CodeMirror 1, on an older browser, you
 
- could <em>see</em> the parser work its way through the document,
 
- managing some twenty lines in each 50-millisecond time slice it got. It
 
- was reading its input from the DOM, and updating the DOM as it went
 
- along, which any experienced JavaScript programmer will immediately
 
- spot as a recipe for slowness. In CodeMirror 2, the parser usually
 
- finishes the whole document in a single 100-millisecond time slice—it
 
- manages some 1500 lines during that time on Chrome. All it has to do
 
- is munge strings, so there is no real reason for it to be slow
 
- anymore.</p>
 
- <h2 id="summary">What Gives?</h2>
 
- <p>Given all this, what can you expect from CodeMirror 2? First, the
 
- good:</p>
 
- <ul>
 
- <li><strong>Small.</strong> the base library is some 32k when minified
 
- now, 12k when gzipped. It's smaller than its own logo.</li>
 
- <li><strong>Lightweight.</strong> CodeMirror 2 initializes very
 
- quickly, and does almost no work when it is not focused. This means
 
- you can treat it almost like a textarea, have multiple instances on a
 
- page without trouble.</li>
 
- <li><strong>Huge document support.</strong> Since highlighting is
 
- really fast, and no DOM structure is being built for non-visible
 
- content, you don't have to worry about locking up your browser when a
 
- user enters a megabyte-sized document.</li>
 
- <li><strong>Extended API.</strong> Some things kept coming up in the
 
- mailing list, such as marking pieces of text or lines, which were
 
- extremely hard to do with CodeMirror 1. The new version has proper
 
- support for these built in.</li>
 
- <li><strong>Tab support.</strong> Tabs inside editable documents were,
 
- for some reason, a no-go. At least six different people announced they
 
- were going to add tab support to CodeMirror 1, none survived (I mean,
 
- none delivered a working version). CodeMirror 2 no longer removes tabs
 
- from your document.</li>
 
- <li><strong>Sane styling.</strong> <code>iframe</code> nodes aren't
 
- really known for respecting document flow. Now that an editor instance
 
- is a plain <code>div</code> element, it is much easier to size it to
 
- fit the surrounding elements. You don't even have to make it scroll if
 
- you do not <a href="demo/resize.html">want to</a>.</li>
 
- </ul>
 
- <p>Then, the bad:</p>
 
- <ul>
 
- <li><strong>No line-wrapping.</strong> I'd have liked to get
 
- line-wrapping to work, but it doesn't match the model I'm using very
 
- well. It is important that cursor movement in the textarea matches
 
- what you see on the screen, and it seems to be impossible to have the
 
- lines wrapped the same in the textarea and the normal DOM.</li>
 
- <li><strong>Some cursor flakiness.</strong> The textarea hack does not
 
- really do justice to the complexity of cursor handling—a selection is
 
- typically more than just an offset into a string. For example, if you
 
- use the up and down arrow keys to move to a shorter line and then
 
- back, you'll end up in your old position in most editor controls, but
 
- CodeMirror 2 currently doesn't remember the 'real' cursor column in
 
- this case. These can be worked around on a case-by-case basis, but
 
- I haven't put much energy into that yet.</li>
 
- <li><strong>Limited interaction with the editable panel.</strong>
 
- Since the element you're looking at is not a real editable panel,
 
- native browser behaviour for editable controls doesn't work
 
- automatically. Through a lot of event glue code, I've managed to make
 
- drag and drop work pretty well, have context menus work on most
 
- browsers (except Opera). Middle-click paste on Firefox in Linux is
 
- broken until someone finds a way to intercept it.</li>
 
- </ul>
 
- </div><div class="rightsmall blk">
 
-     <h2>Contents</h2>
 
-     <ul>
 
-       <li><a href="#intro">Introduction</a></li>
 
-       <li><a href="#approach">General Approach</a></li>
 
-       <li><a href="#input">Input</a></li>
 
-       <li><a href="#selection">Selection</a></li>
 
-       <li><a href="#update">Intelligent Updating</a></li>
 
-       <li><a href="#parse">Parsing</a></li>
 
-       <li><a href="#summary">What Gives?</a></li>
 
-     </ul>
 
- </div></div>
 
- <div style="height: 2em"> </div>
 
- </body></html>
 
 
  |