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| <!doctype html><html>  <head>    <meta charset="utf-8">    <title>CodeMirror: User Manual</title>    <link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold">    <link rel="stylesheet" type="text/css" href="docs.css">    <style>dl dl {margin: 0;}</style>    <script src="../lib/codemirror.js"></script>    <link rel="stylesheet" href="../lib/codemirror.css">    <script src="../addon/runmode/runmode.js"></script>    <script src="../addon/runmode/colorize.js"></script>    <script src="../mode/javascript/javascript.js"></script>    <script src="../mode/xml/xml.js"></script>    <script src="../mode/css/css.js"></script>    <script src="../mode/htmlmixed/htmlmixed.js"></script>    <style>      dt { text-indent: -1.5em; padding-left: 1.5em; }    </style>  </head>  <body><h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1><div class="grey"><img src="baboon.png" class="logo" alt="logo"><pre>/* User manual and   reference guide */</pre></div><div class="clear"><div class="leftbig blk">    <h2 id="overview">Overview</h2>    <p>CodeMirror is a code-editor component that can be embedded in    Web pages. The core library provides <em>only</em> the editor    component, no accompanying buttons, auto-completion, or other IDE    functionality. It does provide a rich API on top of which such    functionality can be straightforwardly implemented. See    the <a href="#addons">add-ons</a> included in the distribution,    and    the <a href="https://github.com/jagthedrummer/codemirror-ui">CodeMirror    UI</a> project, for reusable implementations of extra features.</p>    <p>CodeMirror works with language-specific modes. Modes are    JavaScript programs that help color (and optionally indent) text    written in a given language. The distribution comes with a number    of modes (see the <a href="../mode/"><code>mode/</code></a>    directory), and it isn't hard to <a href="#modeapi">write new    ones</a> for other languages.</p>    <h2 id="usage">Basic Usage</h2>    <p>The easiest way to use CodeMirror is to simply load the script    and style sheet found under <code>lib/</code> in the distribution,    plus a mode script from one of the <code>mode/</code> directories.    (See <a href="compress.html">the compression helper</a> for an    easy way to combine scripts.) For example:</p>    <pre data-lang="text/html"><script src="lib/codemirror.js"></script><link rel="stylesheet" href="../lib/codemirror.css"><script src="mode/javascript/javascript.js"></script></pre>    <p>Having done this, an editor instance can be created like    this:</p>    <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body);</pre>    <p>The editor will be appended to the document body, will start    empty, and will use the mode that we loaded. To have more control    over the new editor, a configuration object can be passed    to <a href="#CodeMirror"><code>CodeMirror</code></a> as a second    argument:</p>    <pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body, {  value: "function myScript(){return 100;}\n",  mode:  "javascript"});</pre>    <p>This will initialize the editor with a piece of code already in    it, and explicitly tell it to use the JavaScript mode (which is    useful when multiple modes are loaded).    See <a href="#config">below</a> for a full discussion of the    configuration options that CodeMirror accepts.</p>    <p>In cases where you don't want to append the editor to an    element, and need more control over the way it is inserted, the    first argument to the <code>CodeMirror</code> function can also    be a function that, when given a DOM element, inserts it into the    document somewhere. This could be used to, for example, replace a    textarea with a real editor:</p>    <pre data-lang="javascript">var myCodeMirror = CodeMirror(function(elt) {  myTextArea.parentNode.replaceChild(elt, myTextArea);}, {value: myTextArea.value});</pre>    <p>However, for this use case, which is a common way to use    CodeMirror, the library provides a much more powerful    shortcut:</p>    <pre data-lang="javascript">var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre>    <p>This will, among other things, ensure that the textarea's value    is updated with the editor's contents when the form (if it is part    of a form) is submitted. See the <a href="#fromTextArea">API    reference</a> for a full description of this method.</p>    <h2 id="config">Configuration</h2>    <p>Both the <a href="#CodeMirror"><code>CodeMirror</code></a>    function and its <code>fromTextArea</code> method take as second    (optional) argument an object containing configuration options.    Any option not supplied like this will be taken    from <a href="#defaults"><code>CodeMirror.defaults</code></a>, an    object containing the default options. You can update this object    to change the defaults on your page.</p>    <p>Options are not checked in any way, so setting bogus option    values is bound to lead to odd errors.</p>    <p>These are the supported options:</p>    <dl>      <dt id="option_value"><code><strong>value</strong>: string|CodeMirror.Doc</code></dt>      <dd>The starting value of the editor. Can be a string, or      a <a href="#api_doc">document object</a>.</dd>      <dt id="option_mode"><code><strong>mode</strong>: string|object</code></dt>      <dd>The mode to use. When not given, this will default to the      first mode that was loaded. It may be a string, which either      simply names the mode or is      a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type      associated with the mode. Alternatively, it may be an object      containing configuration options for the mode, with      a <code>name</code> property that names the mode (for      example <code>{name: "javascript", json: true}</code>). The demo      pages for each mode contain information about what configuration      parameters the mode supports. You can ask CodeMirror which modes      and MIME types have been defined by inspecting      the <code>CodeMirror.modes</code>      and <code>CodeMirror.mimeModes</code> objects. The first maps      mode names to their constructors, and the second maps MIME types      to mode specs.</dd>      <dt id="option_theme"><code><strong>theme</strong>: string</code></dt>      <dd>The theme to style the editor with. You must make sure the      CSS file defining the corresponding <code>.cm-s-[name]</code>      styles is loaded (see      the <a href="../theme/"><code>theme</code></a> directory in the      distribution). The default is <code>"default"</code>, for which      colors are included in <code>codemirror.css</code>. It is      possible to use multiple theming classes at once—for      example <code>"foo bar"</code> will assign both      the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes      to the editor.</dd>      <dt id="option_indentUnit"><code><strong>indentUnit</strong>: integer</code></dt>      <dd>How many spaces a block (whatever that means in the edited      language) should be indented. The default is 2.</dd>      <dt id="option_smartIndent"><code><strong>smartIndent</strong>: boolean</code></dt>      <dd>Whether to use the context-sensitive indentation that the      mode provides (or just indent the same as the line before).      Defaults to true.</dd>      <dt id="option_tabSize"><code><strong>tabSize</strong>: integer</code></dt>      <dd>The width of a tab character. Defaults to 4.</dd>      <dt id="option_indentWithTabs"><code><strong>indentWithTabs</strong>: boolean</code></dt>      <dd>Whether, when indenting, the first N*<code>tabSize</code>      spaces should be replaced by N tabs. Default is false.</dd>      <dt id="option_electricChars"><code><strong>electricChars</strong>: boolean</code></dt>      <dd>Configures whether the editor should re-indent the current      line when a character is typed that might change its proper      indentation (only works if the mode supports indentation).      Default is true.</dd>      <dt id="option_rtlMoveVisually"><code><strong>rtlMoveVisually</strong>: boolean</code></dt>      <dd>Determines whether horizontal cursor movement through      right-to-left (Arabic, Hebrew) text is visual (pressing the left      arrow moves the cursor left) or logical (pressing the left arrow      moves to the next lower index in the string, which is visually      right in right-to-left text). The default is <code>false</code>      on Windows, and <code>true</code> on other platforms.</dd>      <dt id="option_keyMap"><code><strong>keyMap</strong>: string</code></dt>      <dd>Configures the keymap to use. The default      is <code>"default"</code>, which is the only keymap defined      in <code>codemirror.js</code> itself. Extra keymaps are found in      the <a href="../keymap/"><code>keymap</code></a> directory. See      the <a href="#keymaps">section on keymaps</a> for more      information.</dd>      <dt id="option_extraKeys"><code><strong>extraKeys</strong>: object</code></dt>      <dd>Can be used to specify extra keybindings for the editor,      alongside the ones defined      by <a href="#option_keyMap"><code>keyMap</code></a>. Should be      either null, or a valid <a href="#keymaps">keymap</a> value.</dd>      <dt id="option_lineWrapping"><code><strong>lineWrapping</strong>: boolean</code></dt>      <dd>Whether CodeMirror should scroll or wrap for long lines.      Defaults to <code>false</code> (scroll).</dd>      <dt id="option_lineNumbers"><code><strong>lineNumbers</strong>: boolean</code></dt>      <dd>Whether to show line numbers to the left of the editor.</dd>      <dt id="option_firstLineNumber"><code><strong>firstLineNumber</strong>: integer</code></dt>      <dd>At which number to start counting lines. Default is 1.</dd>      <dt id="option_lineNumberFormatter"><code><strong>lineNumberFormatter</strong>: function(line: integer) → string</code></dt>      <dd>A function used to format line numbers. The function is      passed the line number, and should return a string that will be      shown in the gutter.</dd>      <dt id="option_gutters"><code><strong>gutters</strong>: array<string></code></dt>      <dd>Can be used to add extra gutters (beyond or instead of the      line number gutter). Should be an array of CSS class names, each      of which defines a <code>width</code> (and optionally a      background), and which will be used to draw the background of      the gutters. <em>May</em> include      the <code>CodeMirror-linenumbers</code> class, in order to      explicitly set the position of the line number gutter (it will      default to be to the right of all other gutters). These class      names are the keys passed      to <a href="#setGutterMarker"><code>setGutterMarker</code></a>.</dd>      <dt id="option_fixedGutter"><code><strong>fixedGutter</strong>: boolean</code></dt>      <dd>Determines whether the gutter scrolls along with the content      horizontally (false) or whether it stays fixed during horizontal      scrolling (true, the default).</dd>      <dt id="option_coverGutterNextToScrollbar"><code><strong>coverGutterNextToScrollbar</strong>: boolean</code></dt>      <dd>When <a href="#option_fixedGutter"><code>fixedGutter</code></a>      is on, and there is a horizontal scrollbar, by default the      gutter will be visible to the left of this scrollbar. If this      option is set to true, it will be covered by an element with      class <code>CodeMirror-gutter-filler</code>.</dd>      <dt id="option_readOnly"><code><strong>readOnly</strong>: boolean|string</code></dt>      <dd>This disables editing of the editor content by the user. If      the special value <code>"nocursor"</code> is given (instead of      simply <code>true</code>), focusing of the editor is also      disallowed.</dd>      <dt id="option_showCursorWhenSelecting"><code><strong>showCursorWhenSelecting</strong>: boolean</code></dt>      <dd>Whether the cursor should be drawn when a selection is      active. Defaults to false.</dd>      <dt id="option_undoDepth"><code><strong>undoDepth</strong>: integer</code></dt>      <dd>The maximum number of undo levels that the editor stores.      Defaults to 40.</dd>      <dt id="option_historyEventDelay"><code><strong>historyEventDelay</strong>: integer</code></dt>      <dd>The period of inactivity (in milliseconds) that will cause a      new history event to be started when typing or deleting.      Defaults to 500.</dd>      <dt id="option_tabindex"><code><strong>tabindex</strong>: integer</code></dt>      <dd>The <a href="http://www.w3.org/TR/html401/interact/forms.html#adef-tabindex">tab      index</a> to assign to the editor. If not given, no tab index      will be assigned.</dd>      <dt id="option_autofocus"><code><strong>autofocus</strong>: boolean</code></dt>      <dd>Can be used to make CodeMirror focus itself on      initialization. Defaults to off.      When <a href="#fromTextArea"><code>fromTextArea</code></a> is      used, and no explicit value is given for this option, it will be      set to true when either the source textarea is focused, or it      has an <code>autofocus</code> attribute and no other element is      focused.</dd>    </dl>    <p>Below this a few more specialized, low-level options are    listed. These are only useful in very specific situations, you    might want to skip them the first time you read this manual.</p>    <dl>      <dt id="option_dragDrop"><code><strong>dragDrop</strong>: boolean</code></dt>      <dd>Controls whether drag-and-drop is enabled. On by default.</dd>      <dt id="option_onDragEvent"><code><strong>onDragEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>      <dd>When given, this will be called when the editor is handling      a <code>dragenter</code>, <code>dragover</code>,      or <code>drop</code> event. It will be passed the editor instance      and the event object as arguments. The callback can choose to      handle the event itself, in which case it should      return <code>true</code> to indicate that CodeMirror should not      do anything further.</dd>      <dt id="option_onKeyEvent"><code><strong>onKeyEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>      <dd>This provides a rather low-level hook into CodeMirror's key      handling. If provided, this function will be called on      every <code>keydown</code>, <code>keyup</code>,      and <code>keypress</code> event that CodeMirror captures. It      will be passed two arguments, the editor instance and the key      event. This key event is pretty much the raw key event, except      that a <code>stop()</code> method is always added to it. You      could feed it to, for example, <code>jQuery.Event</code> to      further normalize it.<br>This function can inspect the key      event, and handle it if it wants to. It may return true to tell      CodeMirror to ignore the event. Be wary that, on some browsers,      stopping a <code>keydown</code> does not stop      the <code>keypress</code> from firing, whereas on others it      does. If you respond to an event, you should probably inspect      its <code>type</code> property and only do something when it      is <code>keydown</code> (or <code>keypress</code> for actions      that need character data).</dd>      <dt id="option_cursorBlinkRate"><code><strong>cursorBlinkRate</strong>: number</code></dt>      <dd>Half-period in milliseconds used for cursor blinking. The default blink      rate is 530ms.</dd>      <dt id="option_cursorScrollMargin"><code><strong>cursorScrollMargin</strong>: number</code></dt>      <dd>How much extra space to always keep above and below the      cursor when approaching the top or bottom of the visible view in      a scrollable document. Default is 0.</dd>      <dt id="option_cursorHeight"><code><strong>cursorHeight</strong>: number</code></dt>      <dd>Determines the height of the cursor. Default is 1, meaning      it spans the whole height of the line. For some fonts (and by      some tastes) a smaller height (for example <code>0.85</code>),      which causes the cursor to not reach all the way to the bottom      of the line, looks better</dd>      <dt id="option_workTime"><code><strong>workTime</strong>, <strong>workDelay</strong>: number</code></dt>      <dd>Highlighting is done by a pseudo background-thread that will      work for <code>workTime</code> milliseconds, and then use      timeout to sleep for <code>workDelay</code> milliseconds. The      defaults are 200 and 300, you can change these options to make      the highlighting more or less aggressive.</dd>      <dt id="option_workDelay"><code><strong>workDelay</strong>: number</code></dt>      <dd>See <a href="#option_workTime"><code>workTime</code></a>.</dd>      <dt id="option_pollInterval"><code><strong>pollInterval</strong>: number</code></dt>      <dd>Indicates how quickly CodeMirror should poll its input      textarea for changes (when focused). Most input is captured by      events, but some things, like IME input on some browsers, don't      generate events that allow CodeMirror to properly detect it.      Thus, it polls. Default is 100 milliseconds.</dd>      <dt id="option_flattenSpans"><code><strong>flattenSpans</strong>: boolean</code></dt>      <dd>By default, CodeMirror will combine adjacent tokens into a      single span if they have the same class. This will result in a      simpler DOM tree, and thus perform better. With some kinds of      styling (such as rounded corners), this will change the way the      document looks. You can set this option to false to disable this      behavior.</dd>      <dt id="option_maxHighlightLength"><code><strong>maxHighlightLength</strong>: number</code></dt>      <dd>When highlighting long lines, in order to stay responsive,      the editor will give up and simply style the rest of the line as      plain text when it reaches a certain position. The default is      10000. You can set this to <code>Infinity</code> to turn off      this behavior.</dd>      <dt id="option_viewportMargin"><code><strong>viewportMargin</strong>: integer</code></dt>      <dd>Specifies the amount of lines that are rendered above and      below the part of the document that's currently scrolled into      view. This affects the amount of updates needed when scrolling,      and the amount of work that such an update does. You should      usually leave it at its default, 10. Can be set      to <code>Infinity</code> to make sure the whole document is      always rendered, and thus the browser's text search works on it.      This <em>will</em> have bad effects on performance of big      documents.</dd>    </dl>    <h2 id="events">Events</h2>    <p>A CodeMirror instance emits a number of events, which allow    client code to react to various situations. These are registered    with the <a href="#on"><code>on</code></a> method (and    removed with the <a href="#off"><code>off</code></a>    method). These are the events that fire on the instance object.    The name of the event is followed by the arguments that will be    passed to the handler. The <code>instance</code> argument always    refers to the editor instance.</p>    <dl>      <dt id="event_change"><code><strong>"change"</strong> (instance: CodeMirror, changeObj: object)</code></dt>      <dd>Fires every time the content of the editor is changed.      The <code>changeObj</code> is a <code>{from, to, text, removed,      next}</code> object containing information about the changes      that occurred as second argument. <code>from</code>      and <code>to</code> are the positions (in the pre-change      coordinate system) where the change started and ended (for      example, it might be <code>{ch:0, line:18}</code> if the      position is at the beginning of line #19). <code>text</code> is      an array of strings representing the text that replaced the      changed range (split by line). <code>removed</code> is the text      that used to be between <code>from</code> and <code>to</code>,      which is overwritten by this change. If multiple changes      happened during a single operation, the object will have      a <code>next</code> property pointing to another change object      (which may point to another, etc).</dd>      <dt id="event_beforeChange"><code><strong>"beforeChange"</strong> (instance: CodeMirror, changeObj: object)</code></dt>      <dd>This event is fired before a change is applied, and its      handler may choose to modify or cancel the change.      The <code>changeObj</code> object      has <code>from</code>, <code>to</code>, and <code>text</code>      properties, as with      the <a href="#event_change"><code>"change"</code></a> event, but      never a <code>next</code> property, since this is fired for each      individual change, and not batched per operation. It also      has <code>update(from, to, text)</code>      and <code>cancel()</code> methods, which may be used to modify      or cancel the change. All three arguments to <code>update</code>      are optional, and can be left off to leave the existing value      for that field intact. <strong>Note:</strong> you may not do      anything from a <code>"beforeChange"</code> handler that would      cause changes to the document or its visualization. Doing so      will, since this handler is called directly from the bowels of      the CodeMirror implementation, probably cause the editor to      become corrupted.</dd>      <dt id="event_cursorActivity"><code><strong>"cursorActivity"</strong> (instance: CodeMirror)</code></dt>      <dd>Will be fired when the cursor or selection moves, or any      change is made to the editor content.</dd>      <dt id="event_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (instance: CodeMirror, selection: {head, anchor})</code></dt>      <dd>This event is fired before the selection is moved. Its      handler may modify the resulting selection head and anchor.      The <code>selection</code> parameter is an object      with <code>head</code> and <code>anchor</code> properties      holding <code>{line, ch}</code> objects, which the handler can      read and update. Handlers for this event have the same      restriction      as <a href="#event_beforeChange"><code>"beforeChange"</code></a>      handlers — they should not do anything to directly update the      state of the editor.</dd>      <dt id="event_viewportChange"><code><strong>"viewportChange"</strong> (instance: CodeMirror, from: number, to: number)</code></dt>      <dd>Fires whenever the <a href="#getViewport">view port</a> of      the editor changes (due to scrolling, editing, or any other      factor). The <code>from</code> and <code>to</code> arguments      give the new start and end of the viewport.</dd>      <dt id="event_gutterClick"><code><strong>"gutterClick"</strong> (instance: CodeMirror, line: integer, gutter: string, clickEvent: Event)</code></dt>      <dd>Fires when the editor gutter (the line-number area) is      clicked. Will pass the editor instance as first argument, the      (zero-based) number of the line that was clicked as second      argument, the CSS class of the gutter that was clicked as third      argument, and the raw <code>mousedown</code> event object as      fourth argument.</dd>      <dt id="event_focus"><code><strong>"focus"</strong> (instance: CodeMirror)</code></dt>      <dd>Fires whenever the editor is focused.</dd>      <dt id="event_blur"><code><strong>"blur"</strong> (instance: CodeMirror)</code></dt>      <dd>Fires whenever the editor is unfocused.</dd>      <dt id="event_scroll"><code><strong>"scroll"</strong> (instance: CodeMirror)</code></dt>      <dd>Fires when the editor is scrolled.</dd>      <dt id="event_update"><code><strong>"update"</strong> (instance: CodeMirror)</code></dt>      <dd>Will be fired whenever CodeMirror updates its DOM display.</dd>      <dt id="event_renderLine"><code><strong>"renderLine"</strong> (instance: CodeMirror, line: LineHandle, element: Element)</code></dt>      <dd>Fired whenever a line is (re-)rendered to the DOM. Fired      right after the DOM element is built, <em>before</em> it is      added to the document. The handler may mess with the style of      the resulting element, or add event handlers, but      should <em>not</em> try to change the state of the editor.</dd>    </dl>    <p>It is also possible to <a href="#on">register</a> events on    other objects. Use <code>CodeMirror.on(handle, "eventName",    func)</code> to register handlers on objects that don't have their    own <code>on</code> method. Document objects (instances    of <a href="#Doc"><code>CodeMirror.Doc</code></a>) emit the    following events:</p>    <dl>      <dt id="event_doc_change"><code><strong>"change"</strong> (doc: CodeMirror.Doc, changeObj: object)</code></dt>      <dd>Fired whenever a change occurs to the      document. <code>changeObj</code> has a similar type as the      object passed to the      editor's <a href="#event_change"><code>"change"</code></a>      event, but it never has a <code>next</code> property, because      document change events are not batched (whereas editor change      events are).</dd>      <dt id="event_doc_beforeChange"><code><strong>"beforeChange"</strong> (doc: CodeMirror.Doc, change: object)</code></dt>      <dd>See the <a href="#event_beforeChange">description of the      same event</a> on editor instances.</dd>      <dt id="event_doc_cursorActivity"><code><strong>"cursorActivity"</strong> (doc: CodeMirror.Doc)</code></dt>      <dd>Fired whenever the cursor or selection in this document      changes.</dd>      <dt id="event_doc_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (doc: CodeMirror.Doc, selection: {head, anchor})</code></dt>      <dd>Equivalent to      the <a href="#event_beforeSelectionChange">event by the same      name</a> as fired on editor instances.</dd>    </dl>    <p>Line handles (as returned by, for    example, <a href="#getLineHandle"><code>getLineHandle</code></a>)    support these events:</p>    <dl>      <dt id="event_delete"><code><strong>"delete"</strong> ()</code></dt>      <dd>Will be fired when the line object is deleted. A line object      is associated with the <em>start</em> of the line. Mostly useful      when you need to find out when your <a href="#setGutterMarker">gutter      markers</a> on a given line are removed.</dd>      <dt id="event_line_change"><code><strong>"change"</strong> (line: LineHandle, changeObj: object)</code></dt>      <dd>Fires when the line's text content is changed in any way      (but the line is not deleted outright). The <code>change</code>      object is similar to the one passed      to <a href="#event_change">change event</a> on the editor      object.</dd>    </dl>    <p>Marked range handles (<code>CodeMirror.TextMarker</code>), as returned    by <a href="#markText"><code>markText</code></a>    and <a href="#setBookmark"><code>setBookmark</code></a>, emit the    following events:</p>    <dl>      <dt id="event_beforeCursorEnter"><code><strong>"beforeCursorEnter"</strong> ()</code></dt>      <dd>Fired when the cursor enters the marked range. From this      event handler, the editor state may be inspected      but <em>not</em> modified, with the exception that the range on      which the event fires may be cleared.</dd>      <dt id="event_clear"><code><strong>"clear"</strong> ()</code></dt>      <dd>Fired when the range is cleared, either through cursor      movement in combination      with <a href="#mark_clearOnEnter"><code>clearOnEnter</code></a>      or through a call to its <code>clear()</code> method. Will only      be fired once per handle. Note that deleting the range through      text editing does not fire this event, because an undo      action might bring the range back into existence.</dd>      <dt id="event_hide"><code><strong>"hide"</strong> ()</code></dt>      <dd>Fired when the last part of the marker is removed from the      document by editing operations.</dd>      <dt id="event_unhide"><code><strong>"unhide"</strong> ()</code></dt>      <dd>Fired when, after the marker was removed by editing, a undo      operation brought the marker back.</dd>    </dl>    <p>Line widgets (<code>CodeMirror.LineWidget</code>), returned    by <a href="#addLineWidget"><code>addLineWidget</code></a>, fire    these events:</p>    <dl>      <dt id="event_redraw"><code><strong>"redraw"</strong> ()</code></dt>      <dd>Fired whenever the editor re-adds the widget to the DOM.      This will happen once right after the widget is added (if it is      scrolled into view), and then again whenever it is scrolled out      of view and back in again, or when changes to the editor options      or the line the widget is on require the widget to be      redrawn.</dd>    </dl>    <h2 id="keymaps">Keymaps</h2>    <p>Keymaps are ways to associate keys with functionality. A keymap    is an object mapping strings that identify the keys to functions    that implement their functionality.</p>    <p>Keys are identified either by name or by character.    The <code>CodeMirror.keyNames</code> object defines names for    common keys and associates them with their key codes. Examples of    names defined here are <code>Enter</code>, <code>F5</code>,    and <code>Q</code>. These can be prefixed    with <code>Shift-</code>, <code>Cmd-</code>, <code>Ctrl-</code>,    and <code>Alt-</code> (in that order!) to specify a modifier. So    for example, <code>Shift-Ctrl-Space</code> would be a valid key    identifier.</p>    <p>Common example: map the Tab key to insert spaces instead of a tab    character.</p>    <pre data-lang="javascript">{  Tab: function(cm) {    var spaces = Array(cm.getOption("indentUnit") + 1).join(" ");    cm.replaceSelection(spaces, "end", "+input");  }}</pre>    <p>Alternatively, a character can be specified directly by    surrounding it in single quotes, for example <code>'$'</code>    or <code>'q'</code>. Due to limitations in the way browsers fire    key events, these may not be prefixed with modifiers.</p>    <p>The <code>CodeMirror.keyMap</code> object associates keymaps    with names. User code and keymap definitions can assign extra    properties to this object. Anywhere where a keymap is expected, a    string can be given, which will be looked up in this object. It    also contains the <code>"default"</code> keymap holding the    default bindings.</p>    <p id="commands">The values of properties in keymaps can be either functions of    a single argument (the CodeMirror instance), strings, or    <code>false</code>. Such strings refer to properties of the    <code>CodeMirror.commands</code> object, which defines a number of    common commands that are used by the default keybindings, and maps    them to functions. If the property is set to <code>false</code>,    CodeMirror leaves handling of the key up to the browser. A key    handler function may return <code>CodeMirror.Pass</code> to indicate    that it has decided not to handle the key, and other handlers (or    the default behavior) should be given a turn.</p>    <p>Keys mapped to command names that start with the    characters <code>"go"</code> (which should be used for    cursor-movement actions) will be fired even when an    extra <code>Shift</code> modifier is present (i.e. <code>"Up":    "goLineUp"</code> matches both up and shift-up). This is used to    easily implement shift-selection.</p>    <p>Keymaps can defer to each other by defining    a <code>fallthrough</code> property. This indicates that when a    key is not found in the map itself, one or more other maps should    be searched. It can hold either a single keymap or an array of    keymaps.</p>    <p>When a keymap contains a <code>nofallthrough</code> property    set to <code>true</code>, keys matched against that map will be    ignored if they don't match any of the bindings in the map (no    further child maps will be tried, and the default effect of    inserting a character will not occur).</p>    <h2 id="styling">Customized Styling</h2>    <p>Up to a certain extent, CodeMirror's look can be changed by    modifying style sheet files. The style sheets supplied by modes    simply provide the colors for that mode, and can be adapted in a    very straightforward way. To style the editor itself, it is    possible to alter or override the styles defined    in <a href="../lib/codemirror.css"><code>codemirror.css</code></a>.</p>    <p>Some care must be taken there, since a lot of the rules in this    file are necessary to have CodeMirror function properly. Adjusting    colors should be safe, of course, and with some care a lot of    other things can be changed as well. The CSS classes defined in    this file serve the following roles:</p>    <dl>      <dt id="class_CodeMirror"><code><strong>CodeMirror</strong></code></dt>      <dd>The outer element of the editor. This should be used for the      editor width, height, borders and positioning. Can also be used      to set styles that should hold for everything inside the editor      (such as font and font size), or to set a background.</dd>      <dt id="class_CodeMirror_scroll"><code><strong>CodeMirror-scroll</strong></code></dt>      <dd>Whether the editor scrolls (<code>overflow: auto</code> +      fixed height). By default, it does. Setting      the <code>CodeMirror</code> class to have <code>height:      auto</code> and giving this class <code>overflow-x: auto;      overflow-y: hidden;</code> will cause the editor      to <a href="../demo/resize.html">resize to fit its      content</a>.</dd>      <dt id="class_CodeMirror_focused"><code><strong>CodeMirror-focused</strong></code></dt>      <dd>Whenever the editor is focused, the top element gets this      class. This is used to hide the cursor and give the selection a      different color when the editor is not focused.</dd>      <dt id="class_CodeMirror_gutters"><code><strong>CodeMirror-gutters</strong></code></dt>      <dd>This is the backdrop for all gutters. Use it to set the      default gutter background color, and optionally add a border on      the right of the gutters.</dd>      <dt id="class_CodeMirror_linenumbers"><code><strong>CodeMirror-linenumbers</strong></code></dt>      <dd>Use this for giving a background or width to the line number      gutter.</dd>      <dt id="class_CodeMirror_linenumber"><code><strong>CodeMirror-linenumber</strong></code></dt>      <dd>Used to style the actual individual line numbers. These      won't be children of the <code>CodeMirror-linenumbers</code>      (plural) element, but rather will be absolutely positioned to      overlay it. Use this to set alignment and text properties for      the line numbers.</dd>      <dt id="class_CodeMirror_lines"><code><strong>CodeMirror-lines</strong></code></dt>      <dd>The visible lines. This is where you specify vertical      padding for the editor content.</dd>      <dt id="class_CodeMirror_cursor"><code><strong>CodeMirror-cursor</strong></code></dt>      <dd>The cursor is a block element that is absolutely positioned.      You can make it look whichever way you want.</dd>      <dt id="class_CodeMirror_selected"><code><strong>CodeMirror-selected</strong></code></dt>      <dd>The selection is represented by <code>span</code> elements      with this class.</dd>      <dt id="class_CodeMirror_matchingbracket"><code><strong>CodeMirror-matchingbracket</strong></code>,        <code>CodeMirror-nonmatchingbracket</code></dt>      <dd>These are used to style matched (or unmatched) brackets.</dd>    </dl>    <p>If your page's style sheets do funky things to    all <code>div</code> or <code>pre</code> elements (you probably    shouldn't do that), you'll have to define rules to cancel these    effects out again for elements under the <code>CodeMirror</code>    class.</p>    <p>Themes are also simply CSS files, which define colors for    various syntactic elements. See the files in    the <a href="../theme/"><code>theme</code></a> directory.</p>    <h2 id="api">Programming API</h2>    <p>A lot of CodeMirror features are only available through its    API. Thus, you need to write code (or    use <a href="#addons">add-ons</a>) if you want to expose them to    your users.</p>    <p>Whenever points in the document are represented, the API uses    objects with <code>line</code> and <code>ch</code> properties.    Both are zero-based. CodeMirror makes sure to 'clip' any positions    passed by client code so that they fit inside the document, so you    shouldn't worry too much about sanitizing your coordinates. If you    give <code>ch</code> a value of <code>null</code>, or don't    specify it, it will be replaced with the length of the specified    line.</p>    <p>Methods prefixed with <code>doc.</code> can, unless otherwise    specified, be called both on <code>CodeMirror</code> (editor)    instances and <code>CodeMirror.Doc</code> instances. Methods    prefixed with <code>cm.</code> are <em>only</em> available    on <code>CodeMirror</code> instances.</p>    <h3 id="api_constructor">Constructor</h3>    <p id="CodeMirror">Constructing an editor instance is done with    the <code><strong>CodeMirror</strong>(place: Element|fn(Element),    ?option: object)</code> constructor. If the <code>place</code>    argument is a DOM element, the editor will be appended to it. If    it is a function, it will be called, and is expected to place the    editor into the document. <code>options</code> may be an element    mapping <a href="#config">option names</a> to values. The options    that it doesn't explicitly specify (or all options, if it is not    passed) will be taken    from <a href="#defaults"><code>CodeMirror.defaults</code></a>.</p>    <p>Note that the options object passed to the constructor will be    mutated when the instance's options    are <a href="#setOption">changed</a>, so you shouldn't share such    objects between instances.</p>    <p>See <a href="#fromTextArea"><code>CodeMirror.fromTextArea</code></a>    for another way to construct an editor instance.</p>    <h3 id="api_content">Content manipulation methods</h3>    <dl>      <dt id="getValue"><code><strong>doc.getValue</strong>(?seperator: string) → string</code></dt>      <dd>Get the current editor content. You can pass it an optional      argument to specify the string to be used to separate lines      (defaults to <code>"\n"</code>).</dd>      <dt id="setValue"><code><strong>doc.setValue</strong>(content: string)</code></dt>      <dd>Set the editor content.</dd>      <dt id="getRange"><code><strong>doc.getRange</strong>(from: {line, ch}, to: {line, ch}, ?seperator: string) → string</code></dt>      <dd>Get the text between the given points in the editor, which      should be <code>{line, ch}</code> objects. An optional third      argument can be given to indicate the line separator string to      use (defaults to <code>"\n"</code>).</dd>      <dt id="replaceRange"><code><strong>doc.replaceRange</strong>(replacement: string, from: {line, ch}, to: {line, ch})</code></dt>      <dd>Replace the part of the document between <code>from</code>      and <code>to</code> with the given string. <code>from</code>      and <code>to</code> must be <code>{line, ch}</code>      objects. <code>to</code> can be left off to simply insert the      string at position <code>from</code>.</dd>      <dt id="getLine"><code><strong>doc.getLine</strong>(n: integer) → string</code></dt>      <dd>Get the content of line <code>n</code>.</dd>      <dt id="setLine"><code><strong>doc.setLine</strong>(n: integer, text: string)</code></dt>      <dd>Set the content of line <code>n</code>.</dd>      <dt id="removeLine"><code><strong>doc.removeLine</strong>(n: integer)</code></dt>      <dd>Remove the given line from the document.</dd>      <dt id="lineCount"><code><strong>doc.lineCount</strong>() → integer</code></dt>      <dd>Get the number of lines in the editor.</dd>      <dt id="firstLine"><code><strong>doc.firstLine</strong>() → integer</code></dt>      <dd>Get the first line of the editor. This will      usually be zero but for <a href="#linkedDoc_from">linked sub-views</a>,      or <a href="#api_doc">documents</a> instantiated with a non-zero      first line, it might return other values.</dd>      <dt id="lastLine"><code><strong>doc.lastLine</strong>() → integer</code></dt>      <dd>Get the last line of the editor. This will      usually be <code>doc.lineCount() - 1</code>,      but for <a href="#linkedDoc_from">linked sub-views</a>,       it might return other values.</dd>      <dt id="getLineHandle"><code><strong>doc.getLineHandle</strong>(num: integer) → LineHandle</code></dt>      <dd>Fetches the line handle for the given line number.</dd>      <dt id="getLineNumber"><code><strong>doc.getLineNumber</strong>(handle: LineHandle) → integer</code></dt>      <dd>Given a line handle, returns the current position of that      line (or <code>null</code> when it is no longer in the      document).</dd>      <dt id="eachLine"><code><strong>doc.eachLine</strong>(f: (line: LineHandle))</code></dt>      <dt><code><strong>doc.eachLine</strong>(start: integer, end: integer, f: (line: LineHandle))</code></dt>      <dd>Iterate over the whole document, or if <code>start</code>      and <code>end</code> line numbers are given, the range      from <code>start</code> up to (not including) <code>end</code>,      and call <code>f</code> for each line, passing the line handle.      This is a faster way to visit a range of line handlers than      calling <a href="#getLineHandle"><code>getLineHandle</code></a>      for each of them. Note that line handles have      a <code>text</code> property containing the line's content (as a      string).</dd>      <dt id="markClean"><code><strong>doc.markClean</strong>()</code></dt>      <dd>Set the editor content as 'clean', a flag that it will      retain until it is edited, and which will be set again when such      an edit is undone again. Useful to track whether the content      needs to be saved.</dd>      <dt id="isClean"><code><strong>doc.isClean</strong>() → boolean</code></dt>      <dd>Returns whether the document is currently clean (not      modified since initialization or the last call      to <a href="#markClean"><code>markClean</code></a>).</dd>    </dl>    <h3 id="api_selection">Cursor and selection methods</h3>    <dl>      <dt id="getSelection"><code><strong>doc.getSelection</strong>() → string</code></dt>      <dd>Get the currently selected code.</dd>      <dt id="replaceSelection"><code><strong>doc.replaceSelection</strong>(replacement: string, ?collapse: string)</code></dt>      <dd>Replace the selection with the given string. By default, the      new selection will span the inserted text. The      optional <code>collapse</code> argument can be used to change      this—passing <code>"start"</code> or <code>"end"</code> will      collapse the selection to the start or end of the inserted      text.</dd>      <dt id="getCursor"><code><strong>doc.getCursor</strong>(?start: string) → {line, ch}</code></dt>      <dd><code>start</code> is a an optional string indicating which      end of the selection to return. It may      be <code>"start"</code>, <code>"end"</code>, <code>"head"</code>      (the side of the selection that moves when you press      shift+arrow), or <code>"anchor"</code> (the fixed side of the      selection). Omitting the argument is the same as      passing <code>"head"</code>. A <code>{line, ch}</code> object      will be returned.</dd>      <dt id="somethingSelected"><code><strong>doc.somethingSelected</strong>() → boolean</code></dt>      <dd>Return true if any text is selected.</dd>      <dt id="setCursor"><code><strong>doc.setCursor</strong>(pos: {line, ch})</code></dt>      <dd>Set the cursor position. You can either pass a      single <code>{line, ch}</code> object, or the line and the      character as two separate parameters.</dd>      <dt id="setSelection"><code><strong>doc.setSelection</strong>(anchor: {line, ch}, head: {line, ch})</code></dt>      <dd>Set the selection range. <code>anchor</code>      and <code>head</code> should be <code>{line, ch}</code>      objects. <code>head</code> defaults to <code>anchor</code> when      not given.</dd>      <dt id="extendSelection"><code><strong>doc.extendSelection</strong>(from: {line, ch}, ?to: {line, ch})</code></dt>      <dd>Similar      to <a href="#setSelection"><code>setSelection</code></a>, but      will, if shift is held or      the <a href="#setExtending">extending</a> flag is set, move the      head of the selection while leaving the anchor at its current      place. <code>pos2</code> is optional, and can be passed to      ensure a region (for example a word or paragraph) will end up      selected (in addition to whatever lies between that region and      the current anchor).</dd>      <dt id="setExtending"><code><strong>doc.setExtending</strong>(value: boolean)</code></dt>      <dd>Sets or clears the 'extending' flag, which acts similar to      the shift key, in that it will cause cursor movement and calls      to <a href="#extendSelection"><code>extendSelection</code></a>      to leave the selection anchor in place.</dd>      <dt id="hasFocus"><code><strong>cm.hasFocus</strong>() → boolean</code></dt>      <dd>Tells you whether the editor currently has focus.</dd>      <dt id="findPosH"><code><strong>cm.findPosH</strong>(start: {line, ch}, amount: integer, unit: string, visually: boolean) → {line, ch, ?hitSide: boolean}</code></dt>      <dd>Used to find the target position for horizontal cursor      motion. <code>start</code> is a <code>{line, ch}</code>      object, <code>amount</code> an integer (may be negative),      and <code>unit</code> one of the      string <code>"char"</code>, <code>"column"</code>,      or <code>"word"</code>. Will return a position that is produced      by moving <code>amount</code> times the distance specified      by <code>unit</code>. When <code>visually</code> is true, motion      in right-to-left text will be visual rather than logical. When      the motion was clipped by hitting the end or start of the      document, the returned value will have a <code>hitSide</code>      property set to true.</dd>      <dt id="findPosV"><code><strong>cm.findPosV</strong>(start: {line, ch}, amount: integer, unit: string) → {line, ch, ?hitSide: boolean}</code></dt>      <dd>Similar to <a href="#findPosH"><code>findPosH</code></a>,      but used for vertical motion. <code>unit</code> may      be <code>"line"</code> or <code>"page"</code>. The other      arguments and the returned value have the same interpretation as      they have in <code>findPosH</code>.</dd>    </dl>    <h3 id="api_configuration">Configuration methods</h3>    <dl>      <dt id="setOption"><code><strong>cm.setOption</strong>(option: string, value: any)</code></dt>      <dd>Change the configuration of the editor. <code>option</code>      should the name of an <a href="#config">option</a>,      and <code>value</code> should be a valid value for that      option.</dd>      <dt id="getOption"><code><strong>cm.getOption</strong>(option: string) → any</code></dt>      <dd>Retrieves the current value of the given option for this      editor instance.</dd>      <dt id="addKeyMap"><code><strong>cm.addKeyMap</strong>(map: object, bottom: boolean)</code></dt>      <dd>Attach an additional <a href="#keymaps">keymap</a> to the      editor. This is mostly useful for add-ons that need to register      some key handlers without trampling on      the <a href="#option_extraKeys"><code>extraKeys</code></a>      option. Maps added in this way have a higher precedence than      the <code>extraKeys</code>      and <a href="#option_keyMap"><code>keyMap</code></a> options,      and between them, the maps added earlier have a lower precedence      than those added later, unless the <code>bottom</code> argument      was passed, in which case they end up below other keymaps added      with this method.</dd>      <dt id="removeKeyMap"><code><strong>cm.removeKeyMap</strong>(map: object)</code></dt>      <dd>Disable a keymap added      with <a href="#addKeyMap"><code>addKeyMap</code></a>. Either      pass in the keymap object itself, or a string, which will be      compared against the <code>name</code> property of the active      keymaps.</dd>      <dt id="addOverlay"><code><strong>cm.addOverlay</strong>(mode: string|object, ?options: object)</code></dt>      <dd>Enable a highlighting overlay. This is a stateless mini-mode      that can be used to add extra highlighting. For example,      the <a href="../demo/search.html">search add-on</a> uses it to      highlight the term that's currently being      searched. <code>mode</code> can be a <a href="#option_mode">mode      spec</a> or a mode object (an object with      a <a href="#token"><code>token</code></a> method).      The <code>options</code> parameter is optional. If given, it      should be an object. Currently, only the <code>opaque</code>      option is recognized. This defaults to off, but can be given to      allow the overlay styling, when not <code>null</code>, to      override the styling of the base mode entirely, instead of the      two being applied together.</dd>      <dt id="removeOverlay"><code><strong>cm.removeOverlay</strong>(mode: string|object)</code></dt>      <dd>Pass this the exact argument passed for      the <code>mode</code> parameter      to <a href="#addOverlay"><code>addOverlay</code></a> to remove      an overlay again.</dd>      <dt id="on"><code><strong>cm.on</strong>(type: string, func: (...args))</code></dt>      <dd>Register an event handler for the given event type (a      string) on the editor instance. There is also      a <code>CodeMirror.on(object, type, func)</code> version      that allows registering of events on any object.</dd>      <dt id="off"><code><strong>cm.off</strong>(type: string, func: (...args))</code></dt>      <dd>Remove an event handler on the editor instance. An      equivalent <code>CodeMirror.off(object, type,      func)</code> also exists.</dd>    </dl>    <h3 id="api_doc">Document management methods</h3>    <p id="Doc">Each editor is associated with an instance    of <code>CodeMirror.Doc</code>, its document. A document    represents the editor content, plus a selection, an undo history,    and a <a href="#option_mode">mode</a>. A document can only be    associated with a single editor at a time. You can create new    documents by calling the <code>CodeMirror.Doc(text, mode,    firstLineNumber)</code> constructor. The last two arguments are    optional and can be used to set a mode for the document and make    it start at a line number other than 0, respectively.</p>    <dl>      <dt id="getDoc"><code><strong>cm.getDoc</strong>() → Doc</code></dt>      <dd>Retrieve the currently active document from an editor.</dd>      <dt id="getEditor"><code><strong>doc.getEditor</strong>() → CodeMirror</code></dt>      <dd>Retrieve the editor associated with a document. May      return <code>null</code>.</dd>      <dt id="swapDoc"><code><strong>cm.swapDoc</strong>(doc: CodeMirror.Doc) → Doc</code></dt>      <dd>Attach a new document to the editor. Returns the old      document, which is now no longer associated with an editor.</dd>      <dt id="copy"><code><strong>doc.copy</strong>(copyHistory: boolean) → Doc</code></dt>      <dd>Create an identical copy of the given doc.      When <code>copyHistory</code> is true, the history will also be      copied. Can not be called directly on an editor.</dd>      <dt id="linkedDoc"><code><strong>doc.linkedDoc</strong>(options: object) → Doc</code></dt>      <dd>Create a new document that's linked to the target document.      Linked documents will stay in sync (changes to one are also      applied to the other) until <a href="#unlinkDoc">unlinked</a>.      These are the options that are supported:        <dl>          <dt id="linkedDoc_sharedHist"><code><strong>sharedHist</strong>: boolean</code></dt>          <dd>When turned on, the linked copy will share an undo          history with the original. Thus, something done in one of          the two can be undone in the other, and vice versa.</dd>          <dt id="linkedDoc_from"><code><strong>from</strong>: integer</code></dt>          <dt id="linkedDoc_to"><code><strong>to</strong>: integer</code></dt>          <dd>Can be given to make the new document a subview of the          original. Subviews only show a given range of lines. Note          that line coordinates inside the subview will be consistent          with those of the parent, so that for example a subview          starting at line 10 will refer to its first line as line 10,          not 0.</dd>          <dt id="linkedDoc_mode"><code><strong>mode</strong>: string|object</code></dt>          <dd>By default, the new document inherits the mode of the          parent. This option can be set to          a <a href="#option_mode">mode spec</a> to give it a          different mode.</dd>        </dl></dd>      <dt id="unlinkDoc"><code><strong>doc.unlinkDoc</strong>(doc: CodeMirror.Doc)</code></dt>      <dd>Break the link between two documents. After calling this,      changes will no longer propagate between the documents, and, if      they had a shared history, the history will become      separate.</dd>      <dt id="iterLinkedDocs"><code><strong>doc.iterLinkedDocs</strong>(function: (doc: CodeMirror.Doc, sharedHist: boolean))</code></dt>      <dd>Will call the given function for all documents linked to the      target document. It will be passed two arguments, the linked document      and a boolean indicating whether that document shares history      with the target.</dd>    </dl>    <h3 id="api_history">History-related methods</h3>    <dl>      <dt id="undo"><code><strong>doc.undo</strong>()</code></dt>      <dd>Undo one edit (if any undo events are stored).</dd>      <dt id="redo"><code><strong>doc.redo</strong>()</code></dt>      <dd>Redo one undone edit.</dd>      <dt id="historySize"><code><strong>doc.historySize</strong>() → {undo: integer, redo: integer}</code></dt>      <dd>Returns an object with <code>{undo, redo}</code> properties,      both of which hold integers, indicating the amount of stored      undo and redo operations.</dd>      <dt id="clearHistory"><code><strong>doc.clearHistory</strong>()</code></dt>      <dd>Clears the editor's undo history.</dd>      <dt id="getHistory"><code><strong>doc.getHistory</strong>() → object</code></dt>      <dd>Get a (JSON-serializeable) representation of the undo history.</dd>      <dt id="setHistory"><code><strong>doc.setHistory</strong>(history: object)</code></dt>      <dd>Replace the editor's undo history with the one provided,      which must be a value as returned      by <a href="#getHistory"><code>getHistory</code></a>. Note that      this will have entirely undefined results if the editor content      isn't also the same as it was when <code>getHistory</code> was      called.</dd>    </dl>    <h3 id="api_marker">Text-marking methods</h3>    <dl>      <dt id="markText"><code><strong>doc.markText</strong>(from: {line, ch}, to: {line, ch}, ?options: object) → TextMarker</code></dt>      <dd>Can be used to mark a range of text with a specific CSS      class name. <code>from</code> and <code>to</code> should      be <code>{line, ch}</code> objects. The <code>options</code>      parameter is optional. When given, it should be an object that      may contain the following configuration options:      <dl>        <dt id="mark_className"><code><strong>className</strong>: string</code></dt>        <dd>Assigns a CSS class to the marked stretch of text.</dd>        <dt id="mark_inclusiveLeft"><code><strong>inclusiveLeft</strong>: boolean</code></dt>        <dd>Determines whether        text inserted on the left of the marker will end up inside        or outside of it.</dd>        <dt id="mark_inclusiveRight"><code><strong>inclusiveRight</strong>: boolean</code></dt>        <dd>Like <code>inclusiveLeft</code>,        but for the right side.</dd>        <dt id="mark_atomic"><code><strong>atomic</strong>: boolean</code></dt>        <dd>Atomic ranges act as a single unit when cursor movement is        concerned—i.e. it is impossible to place the cursor inside of        them. In atomic ranges, <code>inclusiveLeft</code>        and <code>inclusiveRight</code> have a different meaning—they        will prevent the cursor from being placed respectively        directly before and directly after the range.</dd>        <dt id="mark_collapsed"><code><strong>collapsed</strong>: boolean</code></dt>        <dd>Collapsed ranges do not show up in the display. Setting a        range to be collapsed will automatically make it atomic.</dd>        <dt id="mark_clearOnEnter"><code><strong>clearOnEnter</strong>: boolean</code></dt>        <dd>When enabled, will cause the mark to clear itself whenever        the cursor enters its range. This is mostly useful for        text-replacement widgets that need to 'snap open' when the        user tries to edit them. The        <a href="#event_clear"><code>"clear"</code></a> event        fired on the range handle can be used to be notified when this        happens.</dd>        <dt id="mark_replacedWith"><code><strong>replacedWith</strong>: Element</code></dt>        <dd>Use a given node to display this range. Implies both        collapsed and atomic. The given DOM node <em>must</em> be an        inline element (as opposed to a block element).</dd>        <dt id="mark_readOnly"><code><strong>readOnly</strong>: boolean</code></dt>        <dd>A read-only span can, as long as it is not cleared, not be        modified except by        calling <a href="#setValue"><code>setValue</code></a> to reset        the whole document. <em>Note:</em> adding a read-only span        currently clears the undo history of the editor, because        existing undo events being partially nullified by read-only        spans would corrupt the history (in the current        implementation).</dd>        <dt id="mark_addToHistory"><code><strong>addToHistory</strong>: boolean</code></dt>        <dd>When set to true (default is false), adding this marker        will create an event in the undo history that can be        individually undone (clearing the marker).</dd>        <dt id="mark_startStyle"><code><strong>startStyle</strong>: string</code></dt><dd>Can be used to specify        an extra CSS class to be applied to the leftmost span that        is part of the marker.</dd>        <dt id="mark_endStyle"><code><strong>endStyle</strong>: string</code></dt><dd>Equivalent        to <code>startStyle</code>, but for the rightmost span.</dd>        <dt id="mark_shared"><code><strong>shared</strong>: boolean</code></dt><dd>When the        target document is <a href="#linkedDoc">linked</a> to other        documents, you can set <code>shared</code> to true to make the        marker appear in all documents. By default, a marker appears        only in its target document.</dd>      </dl>      The method will return an object that represents the marker      (with constuctor <code>CodeMirror.TextMarker</code>), which      exposes three methods:      <code><strong>clear</strong>()</code>, to remove the mark,      <code><strong>find</strong>()</code>, which returns      a <code>{from, to}</code> object (both holding document      positions), indicating the current position of the marked range,      or <code>undefined</code> if the marker is no longer in the      document, and finally <code><strong>changed</strong>()</code>,      which you can call if you've done something that might change      the size of the marker (for example changing the content of      a <a href="#mark_replacedWith"><code>replacedWith</code></a>      node), and want to cheaply update the display.</dd>      <dt id="setBookmark"><code><strong>doc.setBookmark</strong>(pos: {line, ch}, ?options: object) → TextMarker</code></dt>      <dd>Inserts a bookmark, a handle that follows the text around it      as it is being edited, at the given position. A bookmark has two      methods <code>find()</code> and <code>clear()</code>. The first      returns the current position of the bookmark, if it is still in      the document, and the second explicitly removes the bookmark.      The options argument is optional. If given, the following      properties are recognized:      <dl>        <dt><code><strong>widget</strong>: Element</code></dt><dd>Can be used to display a DOM        node at the current location of the bookmark (analogous to        the <a href="#mark_replacedWith"><code>replacedWith</code></a>        option to <code>markText</code>).</dd>        <dt><code><strong>insertLeft</strong>: boolean</code></dt><dd>By default, text typed        when the cursor is on top of the bookmark will end up to the        right of the bookmark. Set this option to true to make it go        to the left instead.</dd>      </dl></dd>      <dt id="findMarksAt"><code><strong>doc.findMarksAt</strong>(pos: {line, ch}) → array<TextMarker></code></dt>      <dd>Returns an array of all the bookmarks and marked ranges      present at the given position.</dd>      <dt id="getAllMarks"><code><strong>doc.getAllMarks</strong>() → array<TextMarker></code></dt>      <dd>Returns an array containing all marked ranges in the document.</dd>    </dl>    <h3 id="api_decoration">Widget, gutter, and decoration methods</h3>        <dl>      <dt id="setGutterMarker"><code><strong>cm.setGutterMarker</strong>(line: integer|LineHandle, gutterID: string, value: Element) → LineHandle</code></dt>      <dd>Sets the gutter marker for the given gutter (identified by      its CSS class, see      the <a href="#option_gutters"><code>gutters</code></a> option)      to the given value. Value can be either <code>null</code>, to      clear the marker, or a DOM element, to set it. The DOM element      will be shown in the specified gutter next to the specified      line.</dd>            <dt id="clearGutter"><code><strong>cm.clearGutter</strong>(gutterID: string)</code></dt>      <dd>Remove all gutter markers in      the <a href="#option_gutters">gutter</a> with the given ID.</dd>      <dt id="addLineClass"><code><strong>cm.addLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>      <dd>Set a CSS class name for the given line. <code>line</code>      can be a number or a line handle. <code>where</code> determines      to which element this class should be applied, can can be one      of <code>"text"</code> (the text element, which lies in front of      the selection), <code>"background"</code> (a background element      that will be behind the selection), or <code>"wrap"</code> (the      wrapper node that wraps all of the line's elements, including      gutter elements). <code>class</code> should be the name of the      class to apply.</dd>      <dt id="removeLineClass"><code><strong>cm.removeLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>      <dd>Remove a CSS class from a line. <code>line</code> can be a      line handle or number. <code>where</code> should be one      of <code>"text"</code>, <code>"background"</code>,      or <code>"wrap"</code>      (see <a href="#addLineClass"><code>addLineClass</code></a>). <code>class</code>      can be left off to remove all classes for the specified node, or      be a string to remove only a specific class.</dd>      <dt id="lineInfo"><code><strong>cm.lineInfo</strong>(line: integer|LineHandle) → object</code></dt>      <dd>Returns the line number, text content, and marker status of      the given line, which can be either a number or a line handle.      The returned object has the structure <code>{line, handle, text,      gutterMarkers, textClass, bgClass, wrapClass, widgets}</code>,      where <code>gutterMarkers</code> is an object mapping gutter IDs      to marker elements, and <code>widgets</code> is an array      of <a href="#addLineWidget">line widgets</a> attached to this      line, and the various class properties refer to classes added      with <a href="#addLineClass"><code>addLineClass</code></a>.</dd>      <dt id="addWidget"><code><strong>cm.addWidget</strong>(pos: {line, ch}, node: Element, scrollIntoView: boolean)</code></dt>      <dd>Puts <code>node</code>, which should be an absolutely      positioned DOM node, into the editor, positioned right below the      given <code>{line, ch}</code> position.      When <code>scrollIntoView</code> is true, the editor will ensure      that the entire node is visible (if possible). To remove the      widget again, simply use DOM methods (move it somewhere else, or      call <code>removeChild</code> on its parent).</dd>      <dt id="addLineWidget"><code><strong>cm.addLineWidget</strong>(line: integer|LineHandle, node: Element, ?options: object) → LineWidget</code></dt>      <dd>Adds a line widget, an element shown below a line, spanning      the whole of the editor's width, and moving the lines below it      downwards. <code>line</code> should be either an integer or a      line handle, and <code>node</code> should be a DOM node, which      will be displayed below the given line. <code>options</code>,      when given, should be an object that configures the behavior of      the widget. The following options are supported (all default to      false) →        <dl>          <dt><code><strong>coverGutter</strong>: boolean</code></dt>          <dd>Whether the widget should cover the gutter.</dd>          <dt><code><strong>noHScroll</strong>: boolean</code></dt>          <dd>Whether the widget should stay fixed in the face of          horizontal scrolling.</dd>          <dt><code><strong>above</strong>: boolean</code></dt>          <dd>Causes the widget to be placed above instead of below          the text of the line.</dd>          <dt><code><strong>showIfHidden</strong>: boolean</code></dt>          <dd>When true, will cause the widget to be rendered even if          the line it is associated with is hidden.</dd>        </dl>      Note that the widget node will become a descendant of nodes with      CodeMirror-specific CSS classes, and those classes might in some      cases affect it. This method returns an object that represents      the widget placement. It'll have a <code>line</code> property      pointing at the line handle that it is associated with, and the following methods:        <dl>          <dt id="widget_clear"><code><strong>clear</strong>()</code></dt><dd>Removes the widget.</dd>          <dt id="widget_changed"><code><strong>changed</strong>()</code></dt><dd>Call          this if you made some change to the widget's DOM node that          might affect its height. It'll force CodeMirror to update          the height of the line that contains the widget.</dd>        </dl>      </dd>    </dl>    <h3 id="api_sizing">Sizing, scrolling and positioning methods</h3>    <dl>      <dt id="setSize"><code><strong>cm.setSize</strong>(width: number|string, height: number|string)</code></dt>      <dd>Programatically set the size of the editor (overriding the      applicable <a href="#css-resize">CSS      rules</a>). <code>width</code> and <code>height</code> height      can be either numbers (interpreted as pixels) or CSS units      (<code>"100%"</code>, for example). You can      pass <code>null</code> for either of them to indicate that that      dimension should not be changed.</dd>      <dt id="scrollTo"><code><strong>cm.scrollTo</strong>(x: number, y: number)</code></dt>      <dd>Scroll the editor to a given (pixel) position. Both      arguments may be left as <code>null</code>      or <code>undefined</code> to have no effect.</dd>      <dt id="getScrollInfo"><code><strong>cm.getScrollInfo</strong>() → {left, top, width, height, clientWidth, clientHeight}</code></dt>      <dd>Get an <code>{left, top, width, height, clientWidth,      clientHeight}</code> object that represents the current scroll      position, the size of the scrollable area, and the size of the      visible area (minus scrollbars).</dd>      <dt id="scrollIntoView"><code><strong>cm.scrollIntoView</strong>(pos: {line, ch}|{left, top, right, bottom}, ?margin: number)</code></dt>      <dd>Scrolls the given element into view. <code>pos</code> may be      either a <code>{line, ch}</code> position, referring to a given      character, <code>null</code>, to refer to the cursor, or      a <code>{left, top, right, bottom}</code> object, in      editor-local coordinates. The <code>margin</code> parameter is      optional. When given, it indicates the amount of pixels around      the given area that should be made visible as well.</dd>      <dt id="cursorCoords"><code><strong>cm.cursorCoords</strong>(where: boolean|{line, ch}, mode: string) → {left, top, bottom}</code></dt>      <dd>Returns an <code>{left, top, bottom}</code> object      containing the coordinates of the cursor position.      If <code>mode</code> is <code>"local"</code>, they will be      relative to the top-left corner of the editable document. If it      is <code>"page"</code> or not given, they are relative to the      top-left corner of the page. <code>where</code> can be a boolean      indicating whether you want the start (<code>true</code>) or the      end (<code>false</code>) of the selection, or, if a <code>{line,      ch}</code> object is given, it specifies the precise position at      which you want to measure.</dd>      <dt id="charCoords"><code><strong>cm.charCoords</strong>(pos: {line, ch}, mode: string) → {left, right, top, bottom}</code></dt>      <dd>Returns the position and dimensions of an arbitrary      character. <code>pos</code> should be a <code>{line, ch}</code>      object. This differs from <code>cursorCoords</code> in that      it'll give the size of the whole character, rather than just the      position that the cursor would have when it would sit at that      position.</dd>      <dt id="coordsChar"><code><strong>cm.coordsChar</strong>(object: {left, top}, ?mode: string) → {line, ch}</code></dt>      <dd>Given an <code>{left, top}</code> object, returns      the <code>{line, ch}</code> position that corresponds to it. The      optional <code>mode</code> parameter determines relative to what      the coordinates are interpreted. It may      be <code>"window"</code>, <code>"page"</code> (the default),      or <code>"local"</code>.</dd>      <dt id="defaultTextHeight"><code><strong>cm.defaultTextHeight</strong>() → number</code></dt>      <dd>Returns the line height of the default font for the editor.</dd>      <dt id="defaultCharWidth"><code><strong>cm.defaultCharWidth</strong>() → number</code></dt>      <dd>Returns the pixel width of an 'x' in the default font for      the editor. (Note that for non-monospace fonts, this is mostly      useless, and even for monospace fonts, non-ascii characters      might have a different width).</dd>      <dt id="getViewport"><code><strong>cm.getViewport</strong>() → {from: number, to: number}</code></dt>      <dd>Returns a <code>{from, to}</code> object indicating the      start (inclusive) and end (exclusive) of the currently rendered      part of the document. In big documents, when most content is      scrolled out of view, CodeMirror will only render the visible      part, and a margin around it. See also      the <a href="#event_viewportChange"><code>viewportChange</code></a>      event.</dd>      <dt id="refresh"><code><strong>cm.refresh</strong>()</code></dt>      <dd>If your code does something to change the size of the editor      element (window resizes are already listened for), or unhides      it, you should probably follow up by calling this method to      ensure CodeMirror is still looking as intended.</dd>    </dl>    <h3 id="api_mode">Mode, state, and token-related methods</h3>    <p>When writing language-aware functionality, it can often be    useful to hook into the knowledge that the CodeMirror language    mode has. See <a href="#modeapi">the section on modes</a> for a    more detailed description of how these work.</p>    <dl>      <dt id="getMode"><code><strong>doc.getMode</strong>() → object</code></dt>      <dd>Gets the mode object for the editor. Note that this is      distinct from <code>getOption("mode")</code>, which gives you      the mode specification, rather than the resolved, instantiated      <a href="#defineMode">mode object</a>.</dd>      <dt id="getTokenAt"><code><strong>cm.getTokenAt</strong>(pos: {line, ch}) → object</code></dt>      <dd>Retrieves information about the token the current mode found      before the given position (a <code>{line, ch}</code> object). The      returned object has the following properties:      <dl>        <dt><code><strong>start</strong></code></dt><dd>The character (on the given line) at which the token starts.</dd>        <dt><code><strong>end</strong></code></dt><dd>The character at which the token ends.</dd>        <dt><code><strong>string</strong></code></dt><dd>The token's string.</dd>        <dt><code><strong>type</strong></code></dt><dd>The token type the mode assigned        to the token, such as <code>"keyword"</code>        or <code>"comment"</code> (may also be null).</dd>        <dt><code><strong>state</strong></code></dt><dd>The mode's state at the end of this token.</dd>      </dl></dd>      <dt id="getStateAfter"><code><strong>cm.getStateAfter</strong>(?line: integer) → object</code></dt>      <dd>Returns the mode's parser state, if any, at the end of the      given line number. If no line number is given, the state at the      end of the document is returned. This can be useful for storing      parsing errors in the state, or getting other kinds of      contextual information for a line.</dd>    </dl>    <h3 id="api_misc">Miscellaneous methods</h3>    <dl>      <dt id="operation"><code><strong>cm.operation</strong>(func: () → any) → any</code></dt>      <dd>CodeMirror internally buffers changes and only updates its      DOM structure after it has finished performing some operation.      If you need to perform a lot of operations on a CodeMirror      instance, you can call this method with a function argument. It      will call the function, buffering up all changes, and only doing      the expensive update after the function returns. This can be a      lot faster. The return value from this method will be the return      value of your function.</dd>      <dt id="indentLine"><code><strong>cm.indentLine</strong>(line: integer, ?dir: string)</code></dt>      <dd>Adjust the indentation of the given line. The second      argument (which defaults to <code>"smart"</code>) may be one of:        <dl>          <dt><code><strong>"prev"</strong></code></dt>          <dd>Base indentation on the indentation of the previous line.</dd>          <dt><code><strong>"smart"</strong></code></dt>          <dd>Use the mode's smart indentation if available, behave          like <code>"prev"</code> otherwise.</dd>          <dt><code><strong>"add"</strong></code></dt>          <dd>Increase the indentation of the line by          one <a href="#option_indentUnit">indent unit</a>.</dd>          <dt><code><strong>"subtract"</strong></code></dt>          <dd>Reduce the indentation of the line.</dd>        </dl></dd>      <dt id="toggleOverwrite"><code><strong>cm.toggleOverwrite</strong>(?value: bool)</code></dt>      <dd>Switches between overwrite and normal insert mode (when not      given an argument), or sets the overwrite mode to a specific      state (when given an argument).</dd>      <dt id="posFromIndex"><code><strong>doc.posFromIndex</strong>(index: integer) → {line, ch}</code></dt>      <dd>Calculates and returns a <code>{line, ch}</code> object for a      zero-based <code>index</code> who's value is relative to the start of the      editor's text. If the <code>index</code> is out of range of the text then      the returned object is clipped to start or end of the text      respectively.</dd>      <dt id="indexFromPos"><code><strong>doc.indexFromPos</strong>(object: {line, ch}) → integer</code></dt>      <dd>The reverse of <a href="#posFromIndex"><code>posFromIndex</code></a>.</dd>      <dt id="focus"><code><strong>cm.focus</strong>()</code></dt>      <dd>Give the editor focus.</dd>      <dt id="getInputField"><code><strong>cm.getInputField</strong>() → TextAreaElement</code></dt>      <dd>Returns the hidden textarea used to read input.</dd>      <dt id="getWrapperElement"><code><strong>cm.getWrapperElement</strong>() → Element</code></dt>      <dd>Returns the DOM node that represents the editor, and      controls its size. Remove this from your tree to delete an      editor instance.</dd>      <dt id="getScrollerElement"><code><strong>cm.getScrollerElement</strong>() → Element</code></dt>      <dd>Returns the DOM node that is responsible for the scrolling      of the editor.</dd>      <dt id="getGutterElement"><code><strong>cm.getGutterElement</strong>() → Element</code></dt>      <dd>Fetches the DOM node that contains the editor gutters.</dd>    </dl>    <h3 id="api_static">Static properties</h3>    <p>The <code>CodeMirror</code> object itself provides    several useful properties.</p>    <dl>      <dt id="version"><code><strong>CodeMirror.version</strong>: string</code></dt>      <dd>It contains a string that indicates the version of the      library. For releases, this simply      contains <code>"major.minor"</code> (for      example <code>"2.33"</code>. For beta versions, <code>" B"</code>      (space, capital B) is added at the end of the string, for      development snapshots, <code>" +"</code> (space, plus) is      added.</dd>      <dt id="fromTextArea"><code><strong>CodeMirror.fromTextArea</strong>(textArea: TextAreaElement, ?config: object)</code></dt>      <dd>        The method provides another way to initialize an editor. It takes a        textarea DOM node as first argument and an optional configuration        object as second. It will replace the textarea with a CodeMirror        instance, and wire up the form of that textarea (if any) to make        sure the editor contents are put into the textarea when the form        is submitted. A CodeMirror instance created this way has three        additional methods:        <dl>          <dt id="save"><code><strong>cm.save</strong>()</code></dt>          <dd>Copy the content of the editor into the textarea.</dd>          <dt id="toTextArea"><code><strong>cm.toTextArea</strong>()</code></dt>          <dd>Remove the editor, and restore the original textarea (with          the editor's current content).</dd>          <dt id="getTextArea"><code><strong>cm.getTextArea</strong>() → TextAreaElement</code></dt>          <dd>Returns the textarea that the instance was based on.</dd>        </dl>      </dd>      <dt id="defaults"><code><strong>CodeMirror.defaults</strong>: object</code></dt>      <dd>An object containing default values for      all <a href="#config">options</a>. You can assign to its      properties to modify defaults (though this won't affect editors      that have already been created).</dd>      <dt id="defineExtension"><code><strong>CodeMirror.defineExtension</strong>(name: string, value: any)</code></dt>      <dd>If you want to define extra methods in terms of the      CodeMirror API, it is possible to      use <code>defineExtension</code>. This will cause the given      value (usually a method) to be added to all CodeMirror instances      created from then on.</dd>      <dt id="defineDocExtension"><code><strong>CodeMirror.defineDocExtension</strong>(name: string, value: any)</code></dt>      <dd>Like <a href="#defineExtenstion"><code>defineExtension</code></a>,      but the method will be added to the interface      for <a href="#Doc"><code>Doc</code></a> objects instead.</dd>      <dt id="defineOption"><code><strong>CodeMirror.defineOption</strong>(name: string,      default: any, updateFunc: function)</code></dt>      <dd>Similarly, <code>defineOption</code> can be used to define new options for      CodeMirror. The <code>updateFunc</code> will be called with the      editor instance and the new value when an editor is initialized,      and whenever the option is modified      through <a href="#setOption"><code>setOption</code></a>.</dd>      <dt id="defineInitHook"><code><strong>CodeMirror.defineInitHook</strong>(func: function)</code></dt>      <dd>If your extention just needs to run some      code whenever a CodeMirror instance is initialized,      use <code>CodeMirror.defineInitHook</code>. Give it a function as      its only argument, and from then on, that function will be called      (with the instance as argument) whenever a new CodeMirror instance      is initialized.</dd>    </dl>    <h2 id="addons">Add-ons</h2>    <p>The <code>addon</code> directory in the distribution contains a    number of reusable components that implement extra editor    functionality. In brief, they are:</p>    <dl>      <dt id="addon_dialog"><a href="../addon/dialog/dialog.js"><code>dialog/dialog.js</code></a></dt>      <dd>Provides a very simple way to query users for text input.      Adds an <code>openDialog</code> method to CodeMirror instances,      which can be called with an HTML fragment that provides the      prompt (should include an <code>input</code> tag), and a      callback function that is called when text has been entered.      Depends on <code>addon/dialog/dialog.css</code>.</dd>      <dt id="addon_searchcursor"><a href="../addon/search/searchcursor.js"><code>search/searchcursor.js</code></a></dt>      <dd>Adds the <code>getSearchCursor(query, start, caseFold) →      cursor</code> method to CodeMirror instances, which can be used      to implement search/replace functionality. <code>query</code>      can be a regular expression or a string (only strings will match      across lines—if they contain newlines). <code>start</code>      provides the starting position of the search. It can be      a <code>{line, ch}</code> object, or can be left off to default      to the start of the document. <code>caseFold</code> is only      relevant when matching a string. It will cause the search to be      case-insensitive. A search cursor has the following methods:        <dl>          <dt><code><strong>findNext</strong>() → boolean</code></dt>          <dt><code><strong>findPrevious</strong>() → boolean</code></dt>          <dd>Search forward or backward from the current position.          The return value indicates whether a match was found. If          matching a regular expression, the return value will be the          array returned by the <code>match</code> method, in case you          want to extract matched groups.</dd>          <dt><code><strong>from</strong>() → {line, ch}</code></dt>          <dt><code><strong>to</strong>() → {line, ch}</code></dt>          <dd>These are only valid when the last call          to <code>findNext</code> or <code>findPrevious</code> did          not return false. They will return <code>{line, ch}</code>          objects pointing at the start and end of the match.</dd>          <dt><code><strong>replace</strong>(text: string)</code></dt>          <dd>Replaces the currently found match with the given text          and adjusts the cursor position to reflect the          replacement.</dd>        </dl></dd>      <dt id="addon_search"><a href="../addon/search/search.js"><code>search/search.js</code></a></dt>      <dd>Implements the search commands. CodeMirror has keys bound to      these by default, but will not do anything with them unless an      implementation is provided. Depends      on <code>searchcursor.js</code>, and will make use      of <a href="#addon_dialog"><code>openDialog</code></a> when      available to make prompting for search queries less ugly.</dd>      <dt id="addon_matchbrackets"><a href="../addon/edit/matchbrackets.js"><code>edit/matchbrackets.js</code></a></dt>      <dd>Defines an option <code>matchBrackets</code> which, when set      to true, causes matching brackets to be highlighted whenever the      cursor is next to them. It also adds a      method <code>matchBrackets</code> that forces this to happen      once, and a method <code>findMatchingBracket</code> that can be      used to run the bracket-finding algorithm that this uses      internally.</dd>      <dt id="addon_closebrackets"><a href="../addon/edit/closebrackets.js"><code>edit/closebrackets.js</code></a></dt>      <dd>Defines an option <code>autoCloseBrackets</code> that will      auto-close brackets and quotes when typed. By default, it'll      auto-close <code>()[]{}''""</code>, but you can pass it a      string similar to that (containing pairs of matching characters)      to customize it. <a href="../demo/closebrackets.html">Demo      here</a>.</dd>      <dt id="addon_comment"><a href="../addon/comment/comment.js"><code>comment/comment.js</code></a></dt>      <dd>Addon for commenting and uncommenting code. Adds three      methods to CodeMirror instances:      <dl>        <dt id="lineComment"><code><strong>lineComment</strong>(from: {line, ch}, to: {line, ch}, ?options: object)</code></dt>        <dd>Set the lines in the given range to be line comments. Will        fall back to <code>blockComment</code> when no line comment        style is defined for the mode.</dd>        <dt id="blockComment"><code><strong>blockComment</strong>(from: {line, ch}, to: {line, ch}, ?options: object)</code></dt>        <dd>Wrap the code in the given range in a block comment. Will        fall back to <code>lineComment</code> when no block comment        style is defined for the mode.</dd>        <dt id="uncomment"><code><strong>uncomment</strong>(from: {line, ch}, to: {line, ch}, ?options: object) → boolean</code></dt>        <dd>Try to uncomment the given range.          Returns <code>true</code> if a comment range was found and          removed, <code>false</code> otherwise.</dd>      </dl>      The <code>options</code> object accepted by these methods may      have the following properties:      <dl>        <dt><code>blockCommentStart, blockCommentEnd, blockCommentLead, lineComment: string</code></dt>        <dd>Override the <a href="#mode_comment">comment string        properties</a> of the mode with custom comment strings.</dd>        <dt><code>padding</code></dt>        <dd>A string that will be inserted after opening and before        closing comment markers. Defaults to a single space.</dd>        <dt><code>commentBlankLines</code></dt>        <dd>Whether, when adding line comments, to also comment lines        that contain only whitespace.</dd>        <dt><code>indent</code></dt>        <dd>When adding line comments and this is turned on, it will        align the comment block to the current indentation of the        first line of the block.</dd>        <dt><code>fullLines</code></dt>        <dd>When block commenting, this controls whether the whole        lines are indented, or only the precise range that is given.        Defaults to <code>true</code>.</dd>      </dl>      The addon also defines      a <code>toggleComment</code> <a href="#commands">command</a>,      which will try to uncomment the current selection, and if that      fails, line-comments it.</dd>      <dt id="addon_foldcode"><a href="../addon/fold/foldcode.js"><code>fold/foldcode.js</code></a></dt>      <dd>Helps with code folding.      See <a href="../demo/folding.html">the demo</a> for an example.      Call <code>CodeMirror.newFoldFunction</code> with a range-finder      helper function to create a function that will, when applied to      a CodeMirror instance and a line number, attempt to fold or      unfold the block starting at the given line. A range-finder is a      language-specific function that also takes an instance and a      line number, and returns an range to be folded, or null if no      block is started on that line. There are files in      the <a href="../addon/fold/"><code>addon/fold/</code></a>      directory providing <code>CodeMirror.braceRangeFinder</code>,      which finds blocks in brace languages (JavaScript, C, Java,      etc), <code>CodeMirror.indentRangeFinder</code>, for languages      where indentation determines block structure (Python, Haskell),      and <code>CodeMirror.tagRangeFinder</code>, for XML-style      languages.</dd>      <dt id="addon_runmode"><a href="../addon/runmode/runmode.js"><code>runmode/runmode.js</code></a></dt>      <dd>Can be used to run a CodeMirror mode over text without      actually opening an editor instance.      See <a href="../demo/runmode.html">the demo</a> for an example.      There are alternate versions of the file avaible for      running <a href="../addon/runmode/runmode-standalone.js">stand-alone</a>      (without including all of CodeMirror) and      for <a href="../addon/runmode/runmode.node.js">running under      node.js</a>.</dd>      <dt id="addon_overlay"><a href="../addon/mode/overlay.js"><code>mode/overlay.js</code></a></dt>      <dd>Mode combinator that can be used to extend a mode with an      'overlay' — a secondary mode is run over the stream, along with      the base mode, and can color specific pieces of text without      interfering with the base mode.      Defines <code>CodeMirror.overlayMode</code>, which is used to      create such a mode. See <a href="../demo/mustache.html">this      demo</a> for a detailed example.</dd>      <dt id="addon_multiplex"><a href="../addon/mode/multiplex.js"><code>mode/multiplex.js</code></a></dt>      <dd>Mode combinator that can be used to easily 'multiplex'      between several modes.      Defines <code>CodeMirror.multiplexingMode</code> which, when      given as first argument a mode object, and as other arguments      any number of <code>{open, close, mode [, delimStyle]}</code>      objects, will return a mode object that starts parsing using the      mode passed as first argument, but will switch to another mode      as soon as it encounters a string that occurs in one of      the <code>open</code> fields of the passed objects. When in a      sub-mode, it will go back to the top mode again when      the <code>close</code> string is encountered.      Pass <code>"\n"</code> for <code>open</code> or <code>close</code>      if you want to switch on a blank line.      When <code>delimStyle</code> is specified, it will be the token      style returned for the delimiter tokens. The outer mode will not      see the content between the delimiters.      See <a href="../demo/multiplex.html">this demo</a> for an      example.</dd>      <dt id="addon_show-hint"><a href="../addon/hint/show-hint.js"><code>hint/show-hint.js</code></a></dt>      <dd>Provides a framework for showing autocompletion hints.      Defines <code>CodeMirror.showHint</code>, which takes a      CodeMirror instance and a hinting function, and pops up a widget      that allows the user to select a completion. Hinting functions      are function that take an editor instance, and return      a <code>{list, from, to}</code> object, where <code>list</code>      is an array of strings (the completions), and <code>from</code>      and <code>to</code> give the start and end of the token that is      being completed. Depends      on <code>addon/hint/show-hint.css</code>. See the other files in      the <a href="../addon/hint/"><code>addon/hint</code></a> for      hint sources for various languages. Check      out <a href="../demo/complete.html">the demo</a> for an      example.</dd>      <dt id="addon_match-highlighter"><a href="../addon/search/match-highlighter.js"><code>match-highlighter.js</code></a></dt>      <dd>Adds a <code>highlightSelectionMatches</code> option that      can be enabled to highlight all instances of a currently      selected word.      Demo <a href="../demo/matchhighlighter.html">here</a>.</dd>      <dt id="addon_lint"><a href="../addon/lint/lint.js"><code>lint/lint.js</code></a></dt>      <dd>Defines an interface component for showing linting warnings,      with pluggable warning sources      (see <a href="../addon/lint/json-lint.js"><code>json-lint.js</code></a>      and <a href="../addon/lint/javascript-lint.js"><code>javascript-lint.js</code></a>      in the same directory). Defines a <code>lintWith</code> option      that can be set to a warning source (for      example <code>CodeMirror.javascriptValidator</code>). Depends      on <code>addon/lint/lint.css</code>. A demo can be      found <a href="../demo/lint.html">here</a>.</dd>      <dt id="addon_mark-selection"><a href="../addon/selection/mark-selection.js"><code>selection/mark-selection.js</code></a></dt>      <dd>Causes the selected text to be marked with the CSS class      <code>CodeMirror-selectedtext</code> when the <code>styleSelectedText</code> option      is enabled. Useful to change the colour of the selection (in addition to the background),      like in <a href="../demo/markselection.html">this demo</a>.</dd>      <dt id="addon_active-line"><a href="../addon/selection/active-line.js"><code>selection/active-line.js</code></a></dt>      <dd>Defines a <code>styleActiveLine</code> option that, when enabled,      gives the wrapper of the active line the class <code>CodeMirror-activeline</code>,       and adds a background with the class <code>CodeMirror-activeline-background</code>.      is enabled. See the <a href="../demo/activeline.html">demo</a>.</dd>      <dt id="addon_closetag"><a href="../addon/edit/closetag.js"><code>edit/closetag.js</code></a></dt>      <dd>Provides utility functions for adding automatic tag closing      to XML modes. See      the <a href="../demo/closetag.html">demo</a>.</dd>      <dt id="addon_loadmode"><a href="../addon/mode/loadmode.js"><code>mode/loadmode.js</code></a></dt>      <dd>Defines a <code>CodeMirror.requireMode(modename,      callback)</code> function that will try to load a given mode and      call the callback when it succeeded. You'll have to      set <code>CodeMirror.modeURL</code> to a string that mode paths      can be constructed from, for      example <code>"mode/%N/%N.js"</code>—the <code>%N</code>'s will      be replaced with the mode name. Also      defines <code>CodeMirror.autoLoadMode(instance, mode)</code>,      which will ensure the given mode is loaded and cause the given      editor instance to refresh its mode when the loading      succeeded. See the <a href="../demo/loadmode.html">demo</a>.</dd>      <dt id="addon_continuecomment"><a href="../addon/edit/continuecomment.js"><code>edit/continuecomment.js</code></a></dt>      <dd>Adds an <code>continueComments</code> option, which can be      set to true to have the editor prefix new lines inside C-like      block comments with an asterisk when Enter is pressed. It can      also be set to a string in order to bind this functionality to a      specific key..</dd>      <dt id="addon_placeholder"><a href="../addon/display/placeholder.js"><code>display/placeholder.js</code></a></dt>      <dd>Adds a <code>placeholder</code> option that can be used to      make text appear in the editor when it is empty and not focused.      Also gives the editor a <code>CodeMirror-empty</code> CSS class      whenever it doesn't contain any text.      See <a href="../demo/placeholder.html">the demo</a>.</dd>    </dl>    <h2 id="modeapi">Writing CodeMirror Modes</h2>    <p>Modes typically consist of a single JavaScript file. This file    defines, in the simplest case, a lexer (tokenizer) for your    language—a function that takes a character stream as input,    advances it past a token, and returns a style for that token. More    advanced modes can also handle indentation for the language.</p>    <p id="defineMode">The mode script should    call <code>CodeMirror.defineMode</code> to register itself with    CodeMirror. This function takes two arguments. The first should be    the name of the mode, for which you should use a lowercase string,    preferably one that is also the name of the files that define the    mode (i.e. <code>"xml"</code> is defined in <code>xml.js</code>). The    second argument should be a function that, given a CodeMirror    configuration object (the thing passed to    the <code>CodeMirror</code> function) and an optional mode    configuration object (as in    the <a href="#option_mode"><code>mode</code></a> option), returns    a mode object.</p>    <p>Typically, you should use this second argument    to <code>defineMode</code> as your module scope function (modes    should not leak anything into the global scope!), i.e. write your    whole mode inside this function.</p>    <p>The main responsibility of a mode script is <em>parsing</em>    the content of the editor. Depending on the language and the    amount of functionality desired, this can be done in really easy    or extremely complicated ways. Some parsers can be stateless,    meaning that they look at one element (<em>token</em>) of the code    at a time, with no memory of what came before. Most, however, will    need to remember something. This is done by using a <em>state    object</em>, which is an object that is always passed when    reading a token, and which can be mutated by the tokenizer.</p>    <p id="startState">Modes that use a state must define    a <code>startState</code> method on their mode object. This is a    function of no arguments that produces a state object to be used    at the start of a document.</p>    <p id="token">The most important part of a mode object is    its <code>token(stream, state)</code> method. All modes must    define this method. It should read one token from the stream it is    given as an argument, optionally update its state, and return a    style string, or <code>null</code> for tokens that do not have to    be styled. For your styles, you are encouraged to use the    'standard' names defined in the themes (without    the <code>cm-</code> prefix). If that fails, it is also possible    to come up with your own and write your own CSS theme file.<p>    <p id="StringStream">The stream object that's passed    to <code>token</code> encapsulates a line of code (tokens may    never span lines) and our current position in that line. It has    the following API:</p>    <dl>      <dt><code><strong></strong><strong>eol</strong>() → boolean</code></dt>      <dd>Returns true only if the stream is at the end of the      line.</dd>      <dt><code><strong></strong><strong>sol</strong>() → boolean</code></dt>      <dd>Returns true only if the stream is at the start of the      line.</dd>      <dt><code><strong>peek</strong>() → string</code></dt>      <dd>Returns the next character in the stream without advancing      it. Will return an <code>null</code> at the end of the      line.</dd>      <dt><code><strong>next</strong>() → string</code></dt>      <dd>Returns the next character in the stream and advances it.      Also returns <code>null</code> when no more characters are      available.</dd>      <dt><code><strong>eat</strong>(match: string|regexp|function(char: string) → boolean) → string</code></dt>      <dd><code>match</code> can be a character, a regular expression,      or a function that takes a character and returns a boolean. If      the next character in the stream 'matches' the given argument,      it is consumed and returned. Otherwise, <code>undefined</code>      is returned.</dd>      <dt><code><strong>eatWhile</strong>(match: string|regexp|function(char: string) → boolean) → boolean</code></dt>      <dd>Repeatedly calls <code>eat</code> with the given argument,      until it fails. Returns true if any characters were eaten.</dd>      <dt><code><strong>eatSpace</strong>() → boolean</code></dt>      <dd>Shortcut for <code>eatWhile</code> when matching      white-space.</dd>      <dt><code><strong>skipToEnd</strong>()</code></dt>      <dd>Moves the position to the end of the line.</dd>      <dt><code><strong>skipTo</strong>(ch: string) → boolean</code></dt>      <dd>Skips to the next occurrence of the given character, if      found on the current line (doesn't advance the stream if the      character does not occur on the line). Returns true if the      character was found.</dd>      <dt><code><strong>match</strong>(pattern: string, ?consume: boolean, ?caseFold: boolean) → boolean</code></dt>      <dt><code><strong>match</strong>(pattern: regexp, ?consume: boolean) → array<string></code></dt>      <dd>Act like a      multi-character <code>eat</code>—if <code>consume</code> is true      or not given—or a look-ahead that doesn't update the stream      position—if it is false. <code>pattern</code> can be either a      string or a regular expression starting with <code>^</code>.      When it is a string, <code>caseFold</code> can be set to true to      make the match case-insensitive. When successfully matching a      regular expression, the returned value will be the array      returned by <code>match</code>, in case you need to extract      matched groups.</dd>      <dt><code><strong>backUp</strong>(n: integer)</code></dt>      <dd>Backs up the stream <code>n</code> characters. Backing it up      further than the start of the current token will cause things to      break, so be careful.</dd>      <dt><code><strong>column</strong>() → integer</code></dt>      <dd>Returns the column (taking into account tabs) at which the      current token starts.</dd>      <dt><code><strong>indentation</strong>() → integer</code></dt>      <dd>Tells you how far the current line has been indented, in      spaces. Corrects for tab characters.</dd>      <dt><code><strong>current</strong>() → string</code></dt>      <dd>Get the string between the start of the current token and      the current stream position.</dd>    </dl>    <p id="blankLine">By default, blank lines are simply skipped when    tokenizing a document. For languages that have significant blank    lines, you can define a <code>blankLine(state)</code> method on    your mode that will get called whenever a blank line is passed    over, so that it can update the parser state.</p>    <p id="copyState">Because state object are mutated, and CodeMirror    needs to keep valid versions of a state around so that it can    restart a parse at any line, copies must be made of state objects.    The default algorithm used is that a new state object is created,    which gets all the properties of the old object. Any properties    which hold arrays get a copy of these arrays (since arrays tend to    be used as mutable stacks). When this is not correct, for example    because a mode mutates non-array properties of its state object, a    mode object should define a <code>copyState</code> method,    which is given a state and should return a safe copy of that    state.</p>    <p id="indent">If you want your mode to provide smart indentation    (through the <a href="#indentLine"><code>indentLine</code></a>    method and the <code>indentAuto</code>    and <code>newlineAndIndent</code> commands, to which keys can be    <a href="#option_extraKeys">bound</a>), you must define    an <code>indent(state, textAfter)</code> method on your mode    object.</p>    <p>The indentation method should inspect the given state object,    and optionally the <code>textAfter</code> string, which contains    the text on the line that is being indented, and return an    integer, the amount of spaces to indent. It should usually take    the <a href="#option_indentUnit"><code>indentUnit</code></a>    option into account. An indentation method may    return <code>CodeMirror.Pass</code> to indicate that it    could not come up with a precise indentation.</p>    <p id="mode_comment">To work well with    the <a href="#addon_comment">commenting addon</a>, a mode may    define <code>lineComment</code> (string that starts a line    comment), <code>blockCommentStart</code>, <code>blockCommentEnd</code>    (strings that start and end block comments),    and <code>blockCommentLead</code> (a string to put at the start of    continued lines in a block comment). All of these are    optional.</p>    <p id="electricChars">Finally, a mode may define    an <code>electricChars</code> property, which should hold a string    containing all the characters that should trigger the behaviour    described for    the <a href="#option_electricChars"><code>electricChars</code></a>    option.</p>    <p>So, to summarize, a mode <em>must</em> provide    a <code>token</code> method, and it <em>may</em>    provide <code>startState</code>, <code>copyState</code>,    and <code>indent</code> methods. For an example of a trivial mode,    see the <a href="../mode/diff/diff.js">diff mode</a>, for a more    involved example, see the <a href="../mode/clike/clike.js">C-like    mode</a>.</p>    <p>Sometimes, it is useful for modes to <em>nest</em>—to have one    mode delegate work to another mode. An example of this kind of    mode is the <a href="../mode/htmlmixed/htmlmixed.js">mixed-mode HTML    mode</a>. To implement such nesting, it is usually necessary to    create mode objects and copy states yourself. To create a mode    object, there are <code>CodeMirror.getMode(options,    parserConfig)</code>, where the first argument is a configuration    object as passed to the mode constructor function, and the second    argument is a mode specification as in    the <a href="#option_mode"><code>mode</code></a> option. To copy a    state object, call <code>CodeMirror.copyState(mode, state)</code>,    where <code>mode</code> is the mode that created the given    state.</p>    <p id="innerMode">In a nested mode, it is recommended to add an    extra methods, <code>innerMode</code> which, given a state object,    returns a <code>{state, mode}</code> object with the inner mode    and its state for the current position. These are used by utility    scripts such as the <a href="#addon_closetag">tag closer</a> to    get context information. Use the <code>CodeMirror.innerMode</code>    helper function to, starting from a mode and a state, recursively    walk down to the innermost mode and state.</p>    <p>To make indentation work properly in a nested parser, it is    advisable to give the <code>startState</code> method of modes that    are intended to be nested an optional argument that provides the    base indentation for the block of code. The JavaScript and CSS    parser do this, for example, to allow JavaScript and CSS code    inside the mixed-mode HTML mode to be properly indented.</p>    <p>It is possible, and encouraged, to associate your mode, or a    certain configuration of your mode, with    a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type. For    example, the JavaScript mode associates itself    with <code>text/javascript</code>, and its JSON variant    with <code>application/json</code>. To do this,    call <code>CodeMirror.defineMIME(mime, modeSpec)</code>,    where <code>modeSpec</code> can be a string or object specifying a    mode, as in the <a href="#option_mode"><code>mode</code></a>    option.</p>    <p id="extendMode">Sometimes, it is useful to add or override mode    object properties from external code.    The <code>CodeMirror.extendMode</code> can be used to add    properties to mode objects produced for a specific mode. Its first    argument is the name of the mode, its second an object that    specifies the properties that should be added. This is mostly    useful to add utilities that can later be looked    up through <a href="#getMode"><code>getMode</code></a>.</p></div><div class="rightsmall blk">    <h2>Contents</h2>    <ul>      <li><a href="#overview">Overview</a></li>      <li><a href="#usage">Basic Usage</a></li>      <li><a href="#config">Configuration</a></li>      <li><a href="#events">Events</a></li>      <li><a href="#keymaps">Keymaps</a></li>      <li><a href="#styling">Customized Styling</a></li>      <li><a href="#api">Programming API</a>        <ul>          <li><a href="#constructor">Constructor</a></li>          <li><a href="#api_content">Content manipulation</a></li>          <li><a href="#api_selection">Selection</a></li>          <li><a href="#api_configuration">Configuration</a></li>          <li><a href="#api_doc">Document management</a></li>          <li><a href="#api_history">History</a></li>          <li><a href="#api_marker">Text-marking</a></li>          <li><a href="#api_decoration">Widget, gutter, and decoration</a></li>          <li><a href="#api_sizing">Sizing, scrolling, and positioning</a></li>          <li><a href="#api_mode">Mode, state, and tokens</a></li>          <li><a href="#api_misc">Miscellaneous methods</a></li>          <li><a href="#api_static">Static properties</a></li>        </ul>      </li>      <li><a href="#addons">Add-ons</a></li>      <li><a href="#modeapi">Writing CodeMirror Modes</a></li>    </ul></div></div><div style="height: 2em"> </div><script>setTimeout(function(){CodeMirror.colorize();}, 20);</script>  </body></html>
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