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- <title>CodeMirror: APL mode</title>
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- <script src="../../lib/codemirror.js"></script>
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- <h1>CodeMirror: APL mode</h1>
- <form><textarea id="code" name="code">
- ⍝ Conway's game of life
- ⍝ This example was inspired by the impressive demo at
- ⍝ http://www.youtube.com/watch?v=a9xAKttWgP4
- ⍝ Create a matrix:
- ⍝ 0 1 1
- ⍝ 1 1 0
- ⍝ 0 1 0
- creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo
- creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider
- ⍝ Place the creature on a larger board, near the centre
- board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature
- ⍝ A function to move from one generation to the next
- life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}
- ⍝ Compute n-th generation and format it as a
- ⍝ character matrix
- gen ← {' #'[(life ⍣ ⍵) board]}
- ⍝ Show first three generations
- (gen 1) (gen 2) (gen 3)
- </textarea></form>
- <script>
- var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
- lineNumbers: true,
- matchBrackets: true,
- mode: "text/apl"
- });
- </script>
- <p>Simple mode that tries to handle APL as well as it can.</p>
- <p>It attempts to label functions/operators based upon
- monadic/dyadic usage (but this is far from fully fleshed out).
- This means there are meaningful classnames so hover states can
- have popups etc.</p>
- <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>
- </body>
- </html>
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