| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 | <!doctype html><html>  <head>    <meta charset="utf-8">    <title>CodeMirror: APL mode</title>    <link rel="stylesheet" href="../../doc/docs.css">     <link rel="stylesheet" href="../../lib/codemirror.css">     <script src="../../lib/codemirror.js"></script>    <script src="../../addon/edit/matchbrackets.js"></script>    <script src="./apl.js"></script>    <style>	.CodeMirror { border: 2px inset #dee; }    </style>  </head>  <body>    <h1>CodeMirror: APL mode</h1><form><textarea id="code" name="code">⍝ Conway's game of life⍝ This example was inspired by the impressive demo at⍝ http://www.youtube.com/watch?v=a9xAKttWgP4⍝ Create a matrix:⍝     0 1 1⍝     1 1 0⍝     0 1 0creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7   ⍝ Original creature from democreature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8   ⍝ Glider⍝ Place the creature on a larger board, near the centreboard ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature⍝ A function to move from one generation to the nextlife ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵}⍝ Compute n-th generation and format it as a⍝ character matrixgen ← {' #'[(life ⍣ ⍵) board]}⍝ Show first three generations(gen 1) (gen 2) (gen 3)</textarea></form>    <script>      var editor = CodeMirror.fromTextArea(document.getElementById("code"), {        lineNumbers: true,        matchBrackets: true,        mode: "text/apl"      });    </script>    <p>Simple mode that tries to handle APL as well as it can.</p>    <p>It attempts to label functions/operators based upon    monadic/dyadic usage (but this is far from fully fleshed out).    This means there are meaningful classnames so hover states can    have popups etc.</p>    <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p>  </body></html>
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